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Advanced [show]


Bertram Stanley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is well dressed, but even with his fine clothing he looks run-down. His hair is greying and his face has many wrinkles. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born at the edge of vast plains. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hasn't been sleeping well lately.

Motivation: To clean up the streets.

Ideals: Joker. Flaws: Addict, Insomniac. Bonds: Attractive, Nature. Occupation: Animal Trainer

Voice: Irish accent

Attributes [hide]

Bertram Stanley, Male Human Warlock 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)9 (-1) 12 (+1)12 (+1)
Skills Persuasion +3, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 6000 cp. 1 Minor magic item.


Social Check DCs


Charles Garrick, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a weathered and beat up set of banded mail beneath an oversized grey coat. With bright black hair and a scraggly beard. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is extraordinarily eccentric. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Charles and his spouse have recently divorced.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Justice. Flaws: Insane, Antagonistic. Bonds: Attractive. Occupation: Shoemaker

Voice: Soft and melodious

Attributes [hide]

Charles Garrick, Male Human Monk 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)15 (+2) 15 (+2)9 (-1)
Skills History +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Roland Gresham, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep green leather and dull blue iron scale mail. He is portly but not overly obese. He wears his hair in dreadlocks. His gray eyes dart from person to person to random spaces in the air.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a pair of adventurers, Roland grew up listening to his mother's many stories. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with his childhood friend; and retire the richest man in the south

Ideals: Joker, Entrepeneur. Flaws: Fearful. Bonds: Adventurer, Family. Occupation: Stableman

Voice: Pronounces O like U

Attributes [hide]

Roland Gresham, Male Human Wizard 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)18 (+4) 15 (+2)12 (+1)
Skills Deception +4, Survival +5
Senses Passive Perception 12
Languages Common, Auran, Gnoll, Dwarven, Infernal
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15432100000

Possessions: 800 gp.


Social Check DCs


Tim Rutland, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears dull white sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed trident, just in case, and a wedding ring on his right hand. His hair is greying and his face has many wrinkles. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Tim was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.

Motivation: Expand his business; and to be a carter again

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: In love, Job. Occupation: Cartwright

Voice: Shortens vowels

Attributes [hide]

Tim Rutland, Male Human Warlock 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 31 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)15 (+2) 10 (+0)7 (-2)
Skills Insight +3, Performance +1
Senses Passive Perception 10
Languages Common, Celestial, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 7000 sp.


Social Check DCs


Manfred Nash, Male Human [Permalink]

Personal [hide]

Description: He wears a grey costume with the symbols of luck on his torso. He has a slight overbite and is overall scrawny. He wears a wide-brimmed hat to cover his moderate length white hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a great chef.

History: He was raised in a desert tribe. After coming to the age of reason, Manfred took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying brother.

Motivation: He wants revenge against dire rats; and his religion dominates his actions

Ideals: Gifted. Flaws: Addict, Selfish. Bonds: Nature. Occupation: Blacksmith

Voice: Sore throat, cough

Attributes [hide]

Manfred Nash, Male Human Ranger 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 12 (+1)12 (+1) 12 (+1)6 (-2)
Skills Athletics +0, Perception +3
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 200 gp. Lapis lazuli (7 gp). Sard (60 gp).


Social Check DCs

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