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NPC Generator

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Charles Ramsay, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He is well dressed, constantly wearing a yellow suit, violet shirt, and black tie. His white hair is styled in orderly dreadlocks. He tend to wears goggles to shield his eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born in the south, but his parents moved at a very young age to the east. Charles was born on a far southern desert where he grew up under the tutelage of his mother, an expert Slave Trader. He then took over the family business and is one of the better Slave Trader for hire.

Motivation: Sabotage a competitor; and many brigands want him driven away

Ideals: Joker. Flaws: Shy. Bonds: Immigrant, Job, Enemies. Occupation: Slave Trader

Voice: Jittery and nervous

Attributes [hide]

Charles Ramsay, Male Human Adept 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)15 (+2) 12 (+1)9 (-1)
Skills Deception +1, Survival +3
Senses Passive Perception 11
Languages Common, Goblin, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 16000 cp. Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Solid gold idol (200 gp). 1 Darkwood Buckler. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Kyle Altham, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a very tight haircut. His eyes are a pleasant violet.

Personality: He is fixated on the number 95. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He invites people to come help in his community garden.

History: He was born in a small desert village. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kyle fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants a kiss

Ideals: Philantrophist, Fighting. Flaws: Insane. Bonds: Nature, Has a crush. Occupation: Banker

Voice: Mousy voice

Attributes [hide]

Kyle Altham, Male Human Warrior 7
Medium (5'10") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 56 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)16 (+3) 11 (+0)12 (+1)
Skills Nature +6, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Auran, Gnoll
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 1200 gp. Rich purple corundum (500 gp). Black pearl (600 gp). Eye agate (12 gp). Hematite (12 gp).


Social Check DCs


Alexandre Stansfield, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is always cut to a buzz. His eyes, though not visible through his cowl, are green.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Animals are drawn to him, and he is able to talk to them.

History: Gifted from a young age, Alexandre studied abroad. One day when Alexandre was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Alexandre was heart-stricken from the event, and his mother started working long hours to provde for them. Due to his spouse's obsession with being a Priest they were divorced and he won custody of their daughter. He worked as a Barber, and he later adopted a second daughter.

Motivation: To unite with his sister; and marry his sister to traveling adventurers

Ideals: Persistence, Gifted. Flaws: PTSD. Bonds: Poor, Family. Occupation: Barber

Voice: Prounounces S like Z

Attributes [hide]

Alexandre Stansfield, Male Human Fighter 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)9 (-1) 15 (+2)11 (+0)
Skills Perception +5, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 400 gp. Alexandrite (1000 gp). 1 Minor magic item.


Social Check DCs


Patrick Tenley, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents, and he perpetually has his ceremonial dagger ready. He has done his best to style his blonde hair to look like a famous performer. He has gleaming, smiling hazel eyes.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He takes great joy in being the best Brewer in town.

History: Patrick was raised in a hard working conservative environment. His childhood dream was to be a Interpreter, but he was a colossal failure. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and revenge

Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Enemies, Job. Occupation: Brewer

Voice: Can't modulate volume

Attributes [hide]

Patrick Tenley, Male Human Monk 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 11 (+0)10 (+0) 16 (+3)16 (+3)
Skills Persuasion +5, Sleight of Hand +1
Senses Passive Perception 13
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +1 / 1d10-1, Grapple -1

Possessions: 47000 sp.


Social Check DCs


Anthony Gresham, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft blue waves gently in the breeze. His hair is silver, silky, and of moderate length. His eyes are hazel and catlike.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Interpreter arts, while his father instructed him in etiquette, music and courtly manner. From his teen years he was always beautiful and desirable, so people have always doted on him. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Marry his sister to traveling adventurers; and money/treasure

Ideals: Artistic. Flaws: Cynical. Bonds: Rich, Attractive, Family. Occupation: Interpreter

Voice: Mousy voice

Attributes [hide]

Anthony Gresham, Male Human Adept 8
Medium (5'9") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 33 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)16 (+3) 15 (+2)8 (-1)
Skills Arcana +6, Nature +6
Senses Passive Perception 12
Languages Common, Infernal, Goblin, Celestial
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 300 gp. Jade (140 gp). Zircon (80 gp). Freshwater pearl (11 gp). Violet garnet (1000 gp). Black pearl (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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