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NPC Generator

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Advanced [show]


Solomon Quinton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He can speak with the recently deceased. He receives visions of the future at random moments

History: From birth he was tutored by a cruel and relentless mentor. He moved from fad to fad and when he turned 15 he discovered painting. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the north

Ideals: Entrepeneur, Gifted, Artistic. Flaws: Ugly. Bonds: Mentor. Occupation: Soapmaker

Voice: Eastern European accent

Attributes [hide]

Solomon Quinton, Male Human Monk 7
Medium (6'5") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 51 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)6 (-2) 11 (+0)15 (+2)
Skills Acrobatics +6, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +5

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anthony Reid, Male Human [Permalink]

Personal [hide]

Description: This man wears silk and lounges about seductively, and sports empty pouches on his belt. His white hair is smooth and relatively long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Calm and collected, he is a well trained Shipwright. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He got into the Shipwright business at a young age. At some point he was captured by dire rats and was tortured. After several years of this he finally managed to escape. He became a Shipwright soon after.

Motivation: He is unsatisfied with his job.

Flaws: Forgetful. Bonds: Attractive, Job, Slave, Enemies. Occupation: Shipwright

Voice: Posh accent

Attributes [hide]

Anthony Reid, Male Human Barbarian 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 50 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 13 (+1)15 (+2) 11 (+0)13 (+1)
Skills Arcana +5, Performance +4
Senses Passive Perception 10
Languages Common, Gnome, Druidic
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1

Possessions: 400 gp.


Social Check DCs


Trym Yeardley, Male Human [Permalink]

Personal [hide]

Description: This man sports black clothing, slightly heavier than average wear, and sports empty pouches on his belt. His white hair is matted, messy, and big. He has gleaming, smiling amber eyes.

Personality: Eccentric and domineering, Trym will drive conversation. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy

Ideals: Extrovert, Philantrophist, Fighting. Flaws: Ugly. Bonds: Rich. Occupation: Cartwright

Voice: High pitched and raspy

Attributes [hide]

Trym Yeardley, Male Human Aristocrat 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 19 (+4)15 (+2) 11 (+0)11 (+0)
Skills Investigation +4, Medicine +2
Senses Passive Perception 10
Languages Common, Draconic, Halfling
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 200 gp. Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Black velvet mask with numerous citrines (110 gp).


Social Check DCs


Ernest Denholm, Male Human [Permalink]

Personal [hide]

Description: An older man who prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, he is not a threatening figure. His hair is auburn and very short. His eyes are likewise amber. His teeth are white and perfect.

Personality: Stoic and calm, he prefers to meditate than take action. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born to a pair of adventurers, Ernest grew up listening to his mother's many stories. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He loathes his own lifestyle.

Ideals: Disciplined. Flaws: Depressed. Bonds: Rich, Attractive, Adventurer. Occupation: Roofer

Voice: Tuts and clicks tongue

Attributes [hide]

Ernest Denholm, Male Human Expert 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)6 (-2) 12 (+1)14 (+2) 13 (+1)17 (+3)
Skills Deception +6, Insight +4
Senses Passive Perception 11
Languages Common, Celestial, Sylvan
Attacks Melee +7 / 2d4+4, Ranged +1 / 2d4-2, Grapple +4

Possessions: 600 gp.


Social Check DCs


Charles Blythe, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he very much looks the part of a Farmer. He wears his red hair up in a very large beehive style do. His hazel eyes lackadaisically let the world flow into them.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is harsh and unforgiving.

History: Born in a small village he learned the ways of the warrior from his father. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has achieved small success as a Farmer.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Gifted, Fighting. Flaws: Antagonistic. Bonds: Job, Immigrant. Occupation: Farmer

Voice: Scottish accent

Attributes [hide]

Charles Blythe, Male Human Ranger 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)13 (+1) 12 (+1)12 (+1)
Skills Athletics +2, Intimidation +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: Lapis lazuli (12 gp). Amethyst (90 gp).


Social Check DCs

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