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NPC Generator

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Advanced [show]


Everard Dumph, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is dressed in a clean grey cloak covering his clean studded leather. His wide-brimmed hat is riddled with cuts and holes. His gray eyes are passionate and lively.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Flattery will make him almost putty in your hands.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered dancing. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom.

Ideals: Athletic, Artistic. Flaws: Ugly, Mundane, Selfish. Occupation: Bowyer

Voice: Sensual and smooth

Attributes [hide]

Everard Dumph, Male Human Warrior 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)12 (+1) 16 (+3)14 (+2)
Skills Acrobatics +2, Athletics +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +5

Possessions: 1 Minor magic item.


Social Check DCs


Geoffrey Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a green suit, tan shirt, and violet tie. He carries with him a set of spears on his belt, each one with a jet on the hilt. He has a very tight haircut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is calm most of the time but flees social interaction. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Geoffrey took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has set out to sabotage the competition.

Motivation: To reunite with his absent mother; and marry his brother to traveling adventurers

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Family, Job. Occupation: Farmer

Voice: Aggressive tone

Attributes [hide]

Geoffrey Hayhurst, Male Human Rogue 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)12 (+1) 15 (+2)10 (+0)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 3000 cp.


Social Check DCs


Odo Wentworth, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears light armors faded through time and improper care. His blonde hair has been sun bleached extensively. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Odo enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Odo was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Joker. Flaws: Insane, Hedonist. Bonds: Attractive. Occupation: Sellsword

Voice: Indian accent

Attributes [hide]

Odo Wentworth, Male Human Aristocrat 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 43 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 14 (+2)13 (+1) 12 (+1)12 (+1)
Skills Acrobatics +1, Nature +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +4

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Lindsay, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is wearing a long, black, dusty cloak, and a wedding ring on his left hand. His long red hair reaches down to his waist. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is obsessed with finding treasure.

History: Sold as a small child to a wizard, Guy was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father took him hunting and taught him how to get in the mind of other creatures. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature morningstar.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and wishes to resurrect an old love

Flaws: Antagonistic. Bonds: In love, Adventurer, Mentor, Nature, Enemies. Occupation: Sellsword

Voice: Old Prospector

Attributes [hide]

Guy Lindsay, Male Human Aristocrat 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 10 (+0)12 (+1) 7 (-2)16 (+3)
Skills Animal Handling +1, Athletics +5
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +5

Possessions: 6000 sp.


Social Check DCs


Charles Holton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a very tight haircut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is harsh and unforgiving.

History: When he was but 3 years old his parents immigrated from the east. Through the years after Charles was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Charles's father didn't care for him much, and the feeling was mutual. He left for the east, certain he would find work there.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Athletic. Flaws: Cynical, Antagonistic. Bonds: Adventurer, Immigrant. Occupation: Brewer

Voice: Scratchy, weak

Attributes [hide]

Charles Holton, Male Human Rogue 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)16 (+3) 11 (+0)6 (-2)
Skills Persuasion +1, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Ignan
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: Rose (30 gp). Peridot (30 gp). Deep green spinel (120 gp). Coral (120 gp).


Social Check DCs

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