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Advanced [show]


Everard Harlan, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a well pressed and immaculate suit (or dress). He has a very tight haircut. His eyes are likewise brown.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Everard was born in the south. At a young age he loved to build and create. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He left for the south, certain he would find work there.

Motivation: To end his boredom; and wants to have a good time and be beloved

Ideals: Disciplined, Optimist, Persistence. Bonds: Immigrant. Occupation: Architect

Voice: Soft and melodious

Attributes [hide]

Everard Harlan, Male Human Druid 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)11 (+0) 14 (+2)11 (+0)
Skills Insight +5, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 200 gp.


Social Check DCs


Thomas Hadleigh, Male Human [Permalink]

Personal [hide]

Description: This man wears a pastel cloak and cross-gartered violet stockings. He has a penchant for wearing a ring with an oversized opal on his right hand. He keeps his long blonde hair kept up in a rat tail. He tend to wears goggles to shield his eyes.

Personality: He snorts whenever he laughs or is feeling confident. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He is searching for what he claims is his rightful reward.

Motivation: A strong sense of loyalty to Human people; and obtaining odd cultural human artifacts is his passion

Flaws: Racist. Bonds: Rich, Adventurer, Immigrant, Nature. Occupation: Carpenter

Voice: Sleepy voice

Attributes [hide]

Thomas Hadleigh, Male Human Warlock 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 46 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 14 (+2)10 (+0) 15 (+2)12 (+1)
Skills Athletics +2, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rolf Hadley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is generally shirtless and showing off his tattooed chest. His black hair has been sun bleached extensively. His gray eyes dart from person to person.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: His parents moved while he was still in utero so he is the first generation to be born here. Cursed with lycanthropy at a very young age, Rolf has worked very hard to control his curse. He has never given up on his music dream.

Motivation: Revenge; and a deep hatred of drow

Ideals: Optimist, Artistic. Flaws: Disease. Bonds: Immigrant, Enemies. Occupation: Tailor

Voice: American accent

Attributes [hide]

Rolf Hadley, Male Human Paladin 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)13 (+1) 16 (+3)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Gerald Dumph, Male Human [Permalink]

Personal [hide]

Description: This malnourished man has the majority of his body covered in plate. He has moderate length auburn hair. He is baby faced.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is able to make almost anything out of random pieces of junk.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Gifted. Flaws: Shy. Bonds: Poor, Religious. Occupation: Farmer

Voice: Spits and sputters

Attributes [hide]

Gerald Dumph, Male Human Adept 7
Medium (5'4") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 20 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 11 (+0)13 (+1) 11 (+0)13 (+1)
Skills Athletics +6, Stealth +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 6000 sp. Coral (120 gp). Rock crystal (80 gp). Azurite (6 gp).


Social Check DCs


William Ramsay, Male Human [Permalink]

Personal [hide]

Description: This man wears tight fitting clothing which further accentuates his frame, and sports empty pouches on his belt. He has blonde hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, William and his spouse have recently divorced.

Motivation: Many illithids want him driven away; and someone believes him a fraud

Ideals: Joker, Gifted. Flaws: Fearful, Antagonistic. Bonds: Attractive, Enemies. Occupation: Glassblower

Voice: Low rumbling, strings words together

Attributes [hide]

William Ramsay, Male Human Warrior 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 8 (-1)10 (+0) 9 (-1)15 (+2)
Skills Investigation +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 6000 sp.


Social Check DCs

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