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Advanced [show]


Clerebold Wellington, Male Human [Permalink]

Personal [hide]

Description: A 6'1" southern man, he wears a robe, a symbol of strength around his neck, and a monstrous two handed axe on his belt. His silver hair has been sun bleached extensively. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has always had a great fascination with Human culture. Animals are drawn to him, and he is able to talk to them.

History: He was born in a small island village. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was granted druidic powers by his dying sister.

Motivation: Nothing but the best is good enough for him; and human compassion

Ideals: Fighting, Gifted, Impeccable. Flaws: Racist. Bonds: Nature. Occupation: Bather

Voice: Slurs words

Attributes [hide]

Clerebold Wellington, Male Human Sorcerer 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)11 (+0) 14 (+2)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 41000 sp. Alexandrite (600 gp). Banded agate (12 gp). 1 Minor magic item.


Social Check DCs


Gerald Marlee, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many blue ritualistic tattoos. He wears a tan tunic with blue highlights, and long white pants that bunch up around his shoes. With a patchy blonde beard and wild blonde hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Gerald is depressed about a lot of things. He tends to be a nihilist. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born in the south to a Carpenter, Gerald learned a great deal about his father's area of expertise. Cursed with lycanthropy at a very young age, Gerald has worked very hard to control his curse. He then took over the family business and is one of the better Carpenter for hire.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Depressed, Disease. Bonds: In love, Job. Occupation: Carpenter

Voice: Spanish accent

Attributes [hide]

Gerald Marlee, Male Human Aristocrat 8
Medium (5'6") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 66 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 17 (+3)13 (+1) 9 (-1)16 (+3)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0

Possessions: 800 gp.


Social Check DCs


Godfrey Bentham, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair, while still mostly red, has prominent grey streaks. His brown eyes dart from person to person to random spaces in the air.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born the only child of a wealthy merchant. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He uses money and sex appeal to get what he needs; and he is greedy

Ideals: Philantrophist, Entrepeneur. Bonds: Rich, Attractive, Job. Occupation: Engraver

Voice: Switch between two voices

Attributes [hide]

Godfrey Bentham, Male Human Wizard 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)6 (-2) 11 (+0)16 (+3) 16 (+3)12 (+1)
Skills Acrobatics +0, Survival +5
Senses Passive Perception 13
Languages Common, Infernal, Terran, Undercommon
Attacks Melee +0 / 1d10-2, Ranged +0 / 1d10-2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134320000

Possessions: 300 gp.


Social Check DCs


Trey Harrington, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He typically wears green cloth garments or leather armor. His silver hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are hazel.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born on a small isolated farm. He married young, but lost his spouse to dire rats. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He wants revenge against dire rats; and many dire rats want him driven away

Ideals: Athletic, Entrepeneur. Flaws: Depressed. Bonds: Nature, Enemies. Occupation: Barrister

Voice: Russian accent

Attributes [hide]

Trey Harrington, Male Human Bard 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 8 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 8 (-1)12 (+1) 16 (+3)15 (+2)
Skills Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 41000 sp.


Social Check DCs


Solomon Hallewell, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a fine chain shirt which he covers with black colored cloaks and clothing. His tied-back hair is blonde. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Stoic and calm, he prefers to meditate than take action. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Locksmith arts, while his father instructed him in etiquette, music and courtly manner. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has been a successful dealer in antiques buying low and selling high.

Motivation: Money/treasure.

Ideals: Disciplined, Entrepeneur. Flaws: Racist. Bonds: Immigrant, Rich. Occupation: Locksmith

Voice: Spanish accent

Attributes [hide]

Solomon Hallewell, Male Human Adept 6
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 45 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 18 (+4)15 (+2) 13 (+1)14 (+2)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 11
Languages Common, Orc, Draconic
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 300 gp. Brass mug with jade inlays (600 gp). Brass mug with jade inlays (600 gp). Brass mug with jade inlays (600 gp).


Social Check DCs

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