Charles Darlington, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'4". He wears suspenders and pastel workpants. His shirt is tan, and he wears a heavy pastel leather apron most of the time. He is bald on top and has large blonde tufts of hair around his ears. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is very quiet and rarely speaks above a whisper. He believes the world needs to unite to get rid of goblins once and for all.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Shipwright father left him crippled. Days after completing his studies, news broke out that his hometown was attacked by goblins. Charles was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge
Flaws: Ugly, Shy, Disease, Insomniac. Bonds: Enemies. Occupation: Adventurer
Voice: Rolls R's
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 17 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3
Possessions: 300 gp. 1 Antitoxin. 5 Acid flasks. 1 Everburning torch.
Simon Fidget, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a brown coat over a red low-cut shirt, and a top hat upon his head. He is tall, broad shouldered and powerfully built. His silver hair is cut short with large spiked bangs in the front. His face is covered beneath a completely black helmet.
Personality: Calm and collected, he is a well trained Map Maker. He is a bit of a xeno-phobe, disliking non-Humans.
History: Born in a small village he learned the ways of the warrior from his mother. He helped his mother out around the business and became quite the natural. He has been saving his money to try and buy his brother's freedom.
Motivation: Sabotage a competitor.
Ideals: Fighting. Flaws: Racist. Bonds: Job, Family. Occupation: Map Maker
Voice: Sleepy voice
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 13 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 9 (-1) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +3
Possessions: 400 gp. 1 Minor magic item.
Shane Anderton, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a grey and pastel handkerchief worn on his left side. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears a feathered hat to cover his moderate length golden hair. This violet eyed southerner is not easily forgotten.
Personality: He is overprotective of those who hire his services. Flattery will make him almost putty in your hands.
History: Shane lived on a farm with his father, near the main road leading to a nearby town. As a young adult he joined a group advocating for an improvement in Human conditions. He has been saving his money to try and buy his brother's freedom.
Motivation: Regain custody of his son.
Flaws: Selfish, Racist. Bonds: Guardian, Family. Occupation: Brewer
Voice: Creaky witch voice
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 8 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.
Justin Churchill, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He does not wear sleeves and tends to eschew shirts when he can avoid it. Beneath his clothing is a huge mess of scar tissue. His hair, while still mostly red, has prominent grey streaks. His fierce gray eyes like to dwell on things.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born into a rich family. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He became a Butcher soon after.
Motivation: He is currently in port desperately looking for someone to get him out; and further expansion of business
Flaws: Impulsive. Bonds: Slave, Job, Rich, In love. Occupation: Butcher
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 4 Thunderstones. 2 Smokesticks. 7 Acid flasks.
Henry Kenley, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He prefers to wear blue pants and tee shirts, marred by teas. His blonde hair is styled in orderly dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He believes the world needs to unite to get rid of goblins once and for all.
History: Henry was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his 18th year, his parents were killed by a goblins raid, leaving Henry alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.
Ideals: Optimist. Flaws: Ugly, Insomniac. Bonds: Enemies, Poor. Occupation: Mercenary
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. 1 Climber’s kit. 1 Climber’s kit.
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Their contribution stands as a beacon of hope for all adventurers!
