Geoffrey Ramsay, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears a pastel costume with the symbols of death on his torso. With bright silver hair and a scraggly beard. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does not trust anyone and sleeps with one eye open.
History: The child of a Shoemaker, who enjoyed hunting, Geoffrey was taken on many hunting expeditions. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Since then, he has sought to make the best of life.
Motivation: Wishes to resurrect an old love; and to get a good night's sleep
Ideals: Optimist. Flaws: Insomniac. Bonds: Nature, In love. Occupation: Farmer
Voice: Strong lisp
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 50 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 15 (+2) | 8 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +4
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.
Alexandre Weld, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears bulky violet painted plate armor. He is bald on top and has large blonde tufts of hair around his ears. His blue eyes dart from person to person to random spaces in the air.
Personality: Eccentric and domineering, Alexandre will drive conversation. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Dyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. By chance he met his sister recently and the two have been together since.
Motivation: To unite with his sister.
Ideals: Extrovert. Flaws: Ugly, Hedonist. Bonds: Poor. Occupation: Dyer
Voice: Slow speaker
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Aquan, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 pp.
Charles Prescott, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright yellow suits and hats, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. With bright blonde hair and a scraggly beard. He is very pretty but has cold, dead eyes.
Personality: He is a Doctor first and foremost. He believes firmly that knowledge should be universal. He feeds upon the attention of others.
History: A powerful necromancer made him what he is. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Charles took refuge in the large cave and found the beat up hammer and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business; and to share knowledge with the world
Ideals: Logical. Bonds: Attractive, Job, Mentor, Nature. Occupation: Doctor
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 38 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Druidic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 4000 sp.
William Bradley, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light tan in addition to tight pants. He is portly but not overly obese. His blonde hair is matted, messy, and big. He wears a mask on his face.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a ruthless business man, a trait he acquired from his father.
History: He was born the only child of a wealthy merchant. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has drifted from career to career and currently works as a Priest.
Motivation: He desires power and/or immortality; and find a way to reverse the transformation of his sister
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Family, Job, Adventurer. Occupation: Priest
Voice: Mousy voice
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 31 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Goblin, Terran, Auran
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 700 gp. Chrysoprase (30 gp). Golden pearl (80 gp). 1 Minor magic item.
Robert Kinsley, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His red hair is braided into rings. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a great chef.
History: He was born in a small mountains village. There was a wharf not far from home where he often wandered off to fish. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Rich, Attractive, Nature. Occupation: Locksmith
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Ignan, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 50 pp. Cloth of gold vestments (40 gp). A miniature golden chest with tiny emeralds lining the top (40 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). 2 Antitoxin.
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Their contribution stands as a beacon of hope for all adventurers!