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Chad Ridley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has styled his auburn hair well, parting it to the left. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born several months after his mother was called into army service. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Since then, he has sought to make the best of life.

Motivation: Money/treasure; and he is greedy

Ideals: Optimist, Philantrophist. Flaws: Racist. Bonds: Rich, Attractive, Military. Occupation: Soapmaker

Voice: Timid voice

Attributes [hide]

Chad Ridley, Male Human Cleric 8
Medium (5'0") Human, Chaotic Good (CR 8)
Armor Class 8
Hit Points 61 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 16 (+3)16 (+3) 3 (-4)12 (+1)
Skills Arcana +6, Investigation +6
Senses Passive Perception 6
Languages Common, Gnoll, Giant, Abyssal
Attacks Melee +3 / 2d10+0, Ranged +1 / 2d10-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 8000 sp. Golden yellow topaz (1500 gp). Alexandrite (1500 gp).


Social Check DCs


Trey Warwick, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he tends to wear a large tan jacket. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His fair skin shows little sign of his aristocratic breeding.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He comes from a rich eastern family. His father was a mechanic, and taught him how to fix just about anything. He ran away from his former home and has been making his living as a Bowyer for the past few years.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and wants to open a new tavern

Ideals: Persistence. Bonds: Attractive, Job, Adventurer, Rich, Debt. Occupation: Bowyer

Voice: Timid voice

Attributes [hide]

Trey Warwick, Male Human Warrior 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 14 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 9 (-1)14 (+2) 6 (-2)17 (+3)
Skills Survival +0
Senses Passive Perception 8
Languages Common, Druidic, Dwarven
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 17000 cp.


Social Check DCs


Gunter Easton, Male Human [Permalink]

Personal [hide]

Description: Standing 5'7", this man usually wears his tan robe and has his scimitar always slung over his shoulder. He has a long chestnut beard with little hanging trinkets. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is obsessed with a lost civilization.

History: Born in the west his family was never financially stable. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scimitar.

Motivation: To reunite with his old friends.

Ideals: Joker. Bonds: Adventurer, Poor, Nature. Occupation: Ruler

Voice: Relaxed voice

Attributes [hide]

Gunter Easton, Male Human Ranger 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 55 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 18 (+4)14 (+2) 12 (+1)15 (+2)
Skills Animal Handling +4, Athletics +3
Senses Passive Perception 11
Languages Common, Druidic, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 800 gp. Golden yellow topaz (300 gp). Amethyst (40 gp). Aquamarine (300 gp). Tourmaline (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alexandre Deighton, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light black in addition to tight pants. His hair is white and curly. His violet eyes peer out from beneath his feathered black hat.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He cannot resist a sob story and will often dote over anyone who has one.

History: He got into the Assassin business at a young age. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has worked as a Assassin like his mother before him.

Motivation: Expand his business.

Ideals: Philantrophist. Bonds: Job, Family. Occupation: Assassin

Voice: Spits and sputters

Attributes [hide]

Alexandre Deighton, Male Human Aristocrat 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 31 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)9 (-1) 16 (+3)9 (-1)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. 3 Alchemist’s fire.


Social Check DCs


Anselm Bentham, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He very much looks the part of a Spice Merchant. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Always inclined to offer people food he seems plenty friendly. He would rather hide behind his crafts than deal with other people.

History: Anselm was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He now spends his time doing works of charity.

Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult.

Ideals: Philantrophist, Artistic. Flaws: Shy. Bonds: Job, Attractive. Occupation: Spice Merchant

Voice: Jamaican accent

Attributes [hide]

Anselm Bentham, Male Human Paladin 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)11 (+0) 8 (-1)11 (+0)
Skills Athletics +4, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Banded agate (6 gp). Banded agate (6 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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