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NPC Generator

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Advanced [show]


Gunter Dumph, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He tends to wear a large blue jacket. His deerstalker hat is riddled with cuts and holes. His thin eyebrows rest above his beady green eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He got into the Mayor business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mayor work with an outfit from a few towns over. Mayor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's in love.

Ideals: Persistence. Flaws: Ugly, Forgetful. Bonds: Job, Has a crush. Occupation: Mayor

Voice: Uses lots of figures of speech

Attributes [hide]

Gunter Dumph, Male Human Aristocrat 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)14 (+2) 16 (+3)13 (+1)
Skills Acrobatics +3, Arcana +4
Senses Passive Perception 13
Languages Common, Auran, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4

Possessions: 19000 sp. Deep green spinel (120 gp). Hematite (11 gp).


Social Check DCs


Rolf Brady, Male Human [Permalink]

Personal [hide]

Description: He has a large grey mantle and cape that has been intricately interwoven into his black robe. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is brown and very short. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He does not believe in violence as a means to an end. He is a dedicated Shepherd but believes his peers are too gung-ho.

History: He was born several months after his mother was called into army service. Brilliant and gifted he never wanted to apply himself. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army; and he has a rivalry with the church that dominates his actions

Ideals: Pacifist, Gifted. Flaws: Ugly, Shy. Bonds: Military. Occupation: Shepherd

Voice: Low and grunting

Attributes [hide]

Rolf Brady, Male Human Rogue 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)15 (+2) 5 (-3)14 (+2)
Skills Athletics +2, History +4
Senses Passive Perception 7
Languages Common, Aquan, Infernal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Ernest Kimberley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He typically wears green cloth garments or leather armor. He wears his chestnut hair down. His fierce hazel eyes like to dwell on things.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: When he was but 6 years old his parents immigrated from the south. From there he went from mercenary job to mercenary job. He now mingles about in high society.

Motivation: He has passion for adventuring and risk; and he is not mentally stable, and does not behave rationally

Ideals: Joker. Flaws: Insane. Bonds: Immigrant, Adventurer, Rich. Occupation: Carter

Voice: Mumbles to self between sentences

Attributes [hide]

Ernest Kimberley, Male Human Rogue 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)10 (+0) 13 (+1)6 (-2)
Skills Arcana +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Smoky quartz (20 gp). 1 Half-Plate.


Social Check DCs


Gerard Stansfield, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He typically wears blue cloth garments or leather armor. He has a hunchback. His hair is blonde and curly. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He can speak with the recently deceased. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. After coming to the age of reason, Gerard took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against giants

Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Religious, Enemies. Occupation: Tanner

Voice: High pitched and raspy

Attributes [hide]

Gerard Stansfield, Male Human Ranger 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 8 (-1)14 (+2) 12 (+1)11 (+0)
Skills Acrobatics +4, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 1 Average lock. 1 Silk rope.


Social Check DCs


Norman Allerton, Male Human [Permalink]

Personal [hide]

Description: This man wears long strands of amber and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is muscular with a powerful set of arms. His black hair is smooth and relatively long. His face is covered beneath a completely black helmet.

Personality: Abrasive and pushy, he has a hard time making friends. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Norman was born in the south. At a young age he loved to build and create. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Persistence. Flaws: Antagonistic, Racist. Bonds: Rich. Occupation: Barber

Voice: Voice breaks

Attributes [hide]

Norman Allerton, Male Human Monk 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)6 (-2) 8 (-1)8 (-1)
Skills Intimidation +1, Investigation +0
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: Just what you see.


Social Check DCs

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