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NPC Generator

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Advanced [show]


Dustin Blakeley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears baggy grey pantaloons and a green scarf. His black hair is lengthy and is close to two feet long. His brown eyes peer out from beneath his small grey hat.

Personality: He is a Spice Merchant first and foremost. He believes firmly that knowledge should be universal. Energy wise he seems alert and responsive.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Expert school at a young age so that he could practice his divine talents. He inherited the family business which he has now maintained for 3 years.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Professionalism, Gifted. Flaws: Depressed. Bonds: Poor, Job. Occupation: Spice Merchant

Voice: Creaky witch voice

Attributes [hide]

Dustin Blakeley, Male Human Expert 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 6 (-2)18 (+4) 11 (+0)14 (+2)
Skills Intimidation +4, Investigation +6
Senses Passive Perception 10
Languages Common, Aquan, Abyssal, Sylvan, Celestial
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 42000 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp). Cloth of gold vestments (160 gp). 1 Minor magic item.


Social Check DCs


Robert Coombs, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he usually wears his blue robe and has his lance always slung over his shoulder. His moppish auburn hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He also hits on women, regardless of circumstances.

History: He comes from a rich southern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: A deep hatred of orcs; and revenge

Ideals: Passionate. Bonds: Has a crush, Rich, Enemies. Occupation: Slave Trader

Voice: Switch between two voices

Attributes [hide]

Robert Coombs, Male Human Aristocrat 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)5 (-3) 14 (+2)8 (-1)
Skills Acrobatics +5, Religion -1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +1

Possessions: 300 gp.


Social Check DCs


Arnold Kimberley, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is an epitome of beauty. He has a small bristly mustache and wavy chestnut hair. He wears round tiny glasses practically rammed into his face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not trust anyone and sleeps with one eye open.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Arnold abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better trade route.

Motivation: He desires power and/or immortality.

Ideals: Joker. Flaws: Insomniac. Bonds: Adventurer, Attractive, Religious. Occupation: Actor

Voice: Hollow voice

Attributes [hide]

Arnold Kimberley, Male Human Rogue 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 16 (+3)11 (+0) 12 (+1)16 (+3)
Skills Deception +5, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 200 gp. Rose (60 gp).


Social Check DCs


Rolf Bradford, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He has several tiny amber earrings on each ear.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Rolf was born the youngest of three triplets. He has chosen to use the inheritance that was left to him frivolously. He now travels the world, in search of power and loot.

Motivation: He wants nothing more than to rejoin the army; and a need for knowledge about a nearby landmark

Ideals: Joker. Bonds: Rich, Family, Adventurer, Military. Occupation: Mason

Voice: Pronounces O like U

Attributes [hide]

Rolf Bradford, Male Human Aristocrat 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 15 (+2)17 (+3) 12 (+1)11 (+0)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Terran, Undercommon, Halfling
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 200 gp. 1 Masterwork manacles. 1 Masterwork manacles. 1 Masterwork Musical instrument. 1 Hourglass.


Social Check DCs


Gunter Gentry, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a tight fitting brown shirt and pants. His brown hair is cut jaggedly and amateurishly. He wears large thick round spectacles.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a pair of adventurers, Gunter grew up listening to his mother's many stories. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He is searching for what he claims is his rightful reward.

Motivation: He has money and likes to spend it; and balancing his hectic life and new stableman responsibilities is difficult

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Adventurer, Job, Rich. Occupation: Stableman

Voice: pre-pubescent

Attributes [hide]

Gunter Gentry, Male Human Expert 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 7
Hit Points 18 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)4 (-3) 9 (-1)11 (+0) 15 (+2)10 (+0)
Skills Animal Handling +5, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +0 / 2d6-3, Grapple +1

Possessions: Old masterpiece painting (800 gp). A necklace of small pink pearls (1000 gp).


Social Check DCs

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