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Advanced [show]


Aldous Cornish, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'4". He is dressed in an above average manner, and his gloved hand is found clutching a club. He wears a colorful flower in his blonde hair. He wears round tiny glasses practically rammed into his face.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: His father raised him in a mountain cabin. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's attracted to the PC; and he has a crush on the local tanner

Bonds: Attractive, Job, Nature, Mentor, Has a crush. Occupation: Performer

Voice: Scottish accent

Attributes [hide]

Aldous Cornish, Male Human Monk 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 14 (+2)9 (-1) 14 (+2)11 (+0)
Skills Animal Handling +4, Sleight of Hand +0
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: Just what you see.


Social Check DCs


Adelard Hackney, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Ploughman uniform. He keeps his red hair in a flapper bob. His eyes are gray and catlike.

Personality: Eccentric and domineering, Adelard will drive conversation. As long as the job gets done he does not care how it got done.

History: Adelard was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Adelard took refuge in the large cave and found the beat up sword and armor he uses now. He became a Ploughman soon after.

Motivation: Balancing his hectic life and new Ploughman responsibilities is difficult; and wants to open a new tavern

Ideals: Extrovert, Professionalism. Bonds: Job, Poor, Nature. Occupation: Ploughman

Voice: growls and snarls, animalistic

Attributes [hide]

Adelard Hackney, Male Human Warlock 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 7 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)6 (-2) 9 (-1)12 (+1) 10 (+0)11 (+0)
Skills Investigation +3, Religion +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +0 / 1d10-2, Ranged +0 / 1d10-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: 400 gp. Zircon (40 gp). Pink pearl (40 gp). 1 Average lock.


Social Check DCs


Heward Preston, Male Human [Permalink]

Personal [hide]

Description: He wears grey leather gloves, a grey jacket, and tight pants. He carries a battered greataxe and tarnished ceremonial dagger as well. His hair is greying and his face has many wrinkles. This blue eyed easterner is not easily forgotten.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He got into the Architect business at a young age. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He now owns his own business.

Motivation: Further expansion of business.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Architect

Voice: Italian accent

Attributes [hide]

Heward Preston, Male Human Ranger 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)8 (-1) 10 (+0)13 (+1)
Skills Insight +2, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 100 gp. Large well-done wool tapestry (500 gp). Finely wrought small gold bracelet (50 gp). Black velvet mask with numerous citrines (170 gp). 1 Masterwork Heavy steel shield. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Hunter Bradly, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a grey coat over a blue low-cut shirt, and a Stetson hat upon his head. He is bald on top and has large chestnut tufts of hair around his ears. His thin eyebrows rest above his beady blue eyes.

Personality: Prone to second guessing himself, he comes off as nervous. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was granted psionic powers by his dying sister.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Ugly, Shy, Antagonistic. Occupation: Priest

Voice: Soft and melodious

Attributes [hide]

Hunter Bradly, Male Human Adept 7
Medium (5'5") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 41 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)13 (+1) 11 (+0)17 (+3)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 800 gp.


Social Check DCs


Gomory Nibley, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he likes to wear black tank tops with white pants. His red hair is slicked back into a classic pompadour. His green eyes have a joyful gleam in them most of the time.

Personality: Gomory is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born in the north. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ruler work with an outfit from a few towns over. Ruler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Ruler soon after.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Extrovert. Bonds: Has a crush, Adventurer, Immigrant, Job. Occupation: Ruler

Voice: Pronounces difficult words wrong

Attributes [hide]

Gomory Nibley, Male Human Wizard 6
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 30 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)9 (-1) 10 (+0)12 (+1)
Skills Performance +4, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 900 gp.


Social Check DCs

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