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Advanced [show]


Chad Barlow, Male Human [Permalink]

Personal [hide]

Description: He sports white clothing, slightly heavier than average wear, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. He has a long auburn beard with little hanging trinkets. This amber eyed southerner is not easily forgotten.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is lazy, self-centered, vain, and jealous.

History: Born in the south to a Guard, Chad learned a great deal about his mother's area of expertise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has set out to sabotage the competition.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has passion for adventuring and risk

Ideals: Disciplined, Fighting. Flaws: Selfish. Bonds: Job, Adventurer. Occupation: Guard

Voice: Slurs words

Attributes [hide]

Chad Barlow, Male Human Barbarian 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 57 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)11 (+0) 14 (+2)14 (+2)
Skills Medicine +5, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 3000 sp. 2 Tanglefoot bags.


Social Check DCs


Geoffrey Addington, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears just a brown suit. He has wavy golden hair. He has a tattooed face.

Personality: Always inclined to offer people food he seems plenty friendly. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: The child of eastern immigrants he idolized his mother. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his sister; and regain custody of his daughter

Ideals: Philantrophist. Flaws: Ugly. Bonds: Family, Immigrant, Religious. Occupation: Detective

Voice: Aggressive tone

Attributes [hide]

Geoffrey Addington, Male Human Druid 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 41 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)13 (+1) 13 (+1)9 (-1)
Skills Deception +2, Insight +4
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 40000 cp. 1 Minor magic item.


Social Check DCs


Charles Barton, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition, and he perpetually has his dagger ready. His chestnut hair is thinning but still full. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He takes great joy in being the best Dilettante in town.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His childhood dream was to be a Stylist, but he was a colossal failure. He then took over the family business and is one of the better Dilettante for hire.

Motivation: Sabotage a competitor.

Ideals: Fighting. Flaws: Disease. Bonds: Poor, Enemies, Job. Occupation: Dilettante

Voice: Scottish accent

Attributes [hide]

Charles Barton, Male Human Paladin 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)16 (+3) 9 (-1)14 (+2)
Skills Acrobatics +2
Senses Passive Perception 9
Languages Common, Druidic, Giant, Aquan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Anselm Thorpe, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His white hair is long and unkept. His gray eyes are slightly larger than normal.

Personality: He never swears and excessively uses polite adverbs when speaking. He uses divination through singing.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Anselm took refuge in the ruined castle and found the beat up morningstar and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Weaver

Voice: Smoker's lung

Attributes [hide]

Anselm Thorpe, Male Human Adept 9
Medium (5'8") Human, Chaotic Good (CR 9)
Armor Class 7
Hit Points 27 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 11 (+0)10 (+0) 11 (+0)14 (+2)
Skills Arcana +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +0 / 3d4-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 1500 gp. Tiger eye turquoise (9 gp). Black opal (1000 gp). Chalcedony (70 gp). Blue quartz (9 gp).


Social Check DCs


Gunter Badger, Male Human [Permalink]

Personal [hide]

Description: Standing 5'3", this man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his silver hair up in a very large beehive style do. His brown eyes peer out from beneath his Stetson pastel hat.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He served in the navy to pay for his family's outstanding loans. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He became a Performer soon after.

Motivation: He wants to get laid; and to settle down with his crush

Ideals: Philantrophist. Bonds: Job, Military, Nature, Has a crush. Occupation: Performer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gunter Badger, Male Human Cleric 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 14 (+2)4 (-3) 10 (+0)15 (+2)
Skills Arcana -1, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 300 gp.


Social Check DCs

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