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Advanced [show]


Aldous Sheldon, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears silk and lounges about seductively. His black hair is styled in orderly dreadlocks. His eyes, though not visible through his cowl, are brown.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born in the south, but his parents moved at a very young age to the north. His family was turned out during the war. He and his family wandered south to less war torn lands. He moves from town to town, unable to find a place to settle.

Motivation: To get a good night's sleep.

Ideals: Extrovert. Flaws: Insomniac, PTSD. Bonds: Attractive, Immigrant. Occupation: Interpreter

Voice: Eastern European accent

Attributes [hide]

Aldous Sheldon, Male Human Druid 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)13 (+1) 12 (+1)15 (+2)
Skills Athletics +4, Insight +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 200 gp.


Social Check DCs


Percival Alston, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of magic around his neck, and a trident on his belt. He carries with him a set of tridents, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He wears his chestnut hair up in a very large beehive style do. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: The child of a Layabout, who enjoyed hunting, Percival was taken on many hunting expeditions. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has worked as a Navigator like his father before him.

Motivation: Sabotage a competitor.

Ideals: Fighting, Gifted. Flaws: Hedonist. Bonds: Nature, Job. Occupation: Navigator

Voice: Squeaky

Attributes [hide]

Percival Alston, Male Human Barbarian 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 40 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 17 (+3)17 (+3) 14 (+2)14 (+2)
Skills Acrobatics +1, Perception +4
Senses Passive Perception 14
Languages Common, Abyssal, Orc, Halfling
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4

Possessions: Smoky quartz (20 gp). Banded agate (11 gp). Brown-green garnet (100 gp).


Social Check DCs


Gunter Windsor, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He typically wears a sleeveless long coat of deep tan leather and dull brown iron scale mail. He wears his silver hair up in a very large beehive style do. His hazel eyes dart from person to person.

Personality: Gunter speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bather arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has worked as a Bather like his mother before him.

Motivation: Meet up once more with his childhood friend; and money/treasure

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Adventurer, Rich, Job. Occupation: Bather

Voice: Jittery and nervous

Attributes [hide]

Gunter Windsor, Male Human Aristocrat 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)13 (+1) 15 (+2)17 (+3)
Skills Insight +4, Performance +5
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Randal Shelly, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has relatively light skin and is very physically imposing due to his abundance of muscles. His brown hair is styled in orderly dreadlocks. His fierce brown eyes like to dwell on things.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He takes great joy in being the best Laborer in town.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He became a Laborer soon after.

Motivation: To be a Masseuse again; and further expansion of business

Ideals: Impeccable, Artistic, Entrepeneur. Bonds: Job. Occupation: Laborer

Voice: Old Prospector

Attributes [hide]

Randal Shelly, Male Human Bard 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 11 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)17 (+3) 15 (+2)15 (+2)
Skills Medicine +4, Nature +5
Senses Passive Perception 12
Languages Common, Aquan, Infernal, Goblin
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 14000 cp. 1 Minor magic item.


Social Check DCs


Balimaar Charlton, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a tan suit, black shirt, and red tie. He has a moderate pudge and is not very fit. He has brown hair. He has gleaming, smiling blue eyes.

Personality: He dislikes all the random violence that takes place in the south. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born several months after his father was called into army service. After coming to the age of reason, Balimaar took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying sister.

Motivation: He wants nothing more than to rejoin the army; and wishes to resurrect an old love

Ideals: Pacifist, Optimist, Gifted. Bonds: In love, Military. Occupation: Fisher

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Balimaar Charlton, Male Human Monk 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 16 (+3)9 (-1) 16 (+3)12 (+1)
Skills Persuasion +4, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +4

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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