Hugh Moreno, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His skin is also unnaturally pale. His silver hair is smooth and relatively long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Weaver arts, while his father instructed him in etiquette, music and courtly manner. Hugh abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He feels kind of lost in life; and he has money and likes to spend it
Flaws: Ugly, Insomniac, Depressed. Bonds: Rich, Adventurer. Occupation: Weaver
Voice: Strong lisp
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 40 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 14 (+2) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 300 gp.
Diggory Remington, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is renowned for his bright grey suits and hats. His hair is black, silky, and of moderate length. He is baby faced.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Diggory enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: To be a Servant again; and he has money and likes to spend it
Ideals: Persistence. Flaws: Hedonist. Bonds: Attractive, Slave, Rich, Job. Occupation: Priest
Voice: Old thin voice
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
Possessions: 3000 sp.
Gunter Fidget, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has done his best to style his red hair to look like a famous performer. His eyes are likewise gray. His teeth are white and perfect.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Gunter was born with his father's beautiful face. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now spends his time doing works of charity.
Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army
Ideals: Athletic, Philantrophist. Flaws: Sensitive. Bonds: Attractive, Military. Occupation: Engraver
Voice: Low and grunting
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 74 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 200 gp. Jet (50 gp). Banded agate (5 gp). Black pearl (200 gp). Blue quartz (5 gp).
Shane Cromwell, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears many layers of old clothing at all times. His long golden hair reaches down to his waist. He has gray eyes.
Personality: A skeptical and narcissistic man, Shane's first love is himself. His second love is also himself. Shane enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: When he was but 3 years old his parents immigrated from the west. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 5 years.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable. Flaws: Ugly, Hedonist. Bonds: Poor, Immigrant, Job. Occupation: Carter
Voice: Dutch accent
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 10 (+0) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Gold dragon comb with red garnet eye (300 gp). 2 Alchemist’s fire. 1 Holy water.
Gerald Graham, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has done his best to style his brown hair to look like a famous performer. His eyes are blue.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He is the product a well kept family trust fund and as such has never really known need. A few years later when the west was not economically sound they moved to his current location. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion
Ideals: Persistence. Flaws: Impulsive. Bonds: Rich, Job, Immigrant, Family. Occupation: Jeweler
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 44 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 14 (+2) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +4
Possessions: Brown-green garnet (60 gp). Sard (60 gp). 1 Minor magic item.
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