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NPC Generator

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Advanced [show]


Clerebold Stanton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a tan collared shirt and white pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His hair is cut close to his head. His eyes are brown and beady.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is skeptical of what others tell him and is slow to trust.

History: He was born the only child of a wealthy merchant. There was a wharf not far from home where he often wandered off to fish. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the east; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Athletic, Entrepeneur. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Laborer

Voice: Middle-eastern accent

Attributes [hide]

Clerebold Stanton, Male Human Aristocrat 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)9 (-1) 10 (+0)14 (+2)
Skills Persuasion +4, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 24000 sp. 1 Masterwork Common Melee.


Social Check DCs


Tim Adley, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears skinny pants and wears a black and yellow robe with the hood down. He has no hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: A powerful brothel owner made him what he is. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his brother's freedom.

Motivation: Doesn't want to be a Mortician and was forced into it by his family; and an old rival family wants him found

Ideals: Impeccable. Flaws: Ugly, Insomniac. Bonds: Family, Mentor. Occupation: Mortician

Voice: Old thin voice

Attributes [hide]

Tim Adley, Male Human Bard 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 2 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 5 (-3)11 (+0) 7 (-2)11 (+0)
Skills Persuasion +2, Stealth +0
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 300 gp. Eye agate (10 gp). 1 Masterwork Musical instrument. 1 Disguise kit.


Social Check DCs


Don Tatum, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He wears a violet costume with the symbols of luck on his torso, and his gloved hand is found clutching a trident. He has styled his black hair well, parting it to the right. He wears an eyepatch.

Personality: He is happy with his job as a Weaver. He turns his eye from what people do, preferring to live and let live. He takes great joy in being the best Weaver in town.

History: He was born a particularly ugly child, much to the horror of his parents. His mother took him hunting and taught him how to get in the mind of other creatures. He has been saving his money to try and buy his brother's freedom.

Motivation: He feels kind of lost in life; and his relatives are trying to arrange a marriage

Flaws: Ugly, Depressed. Bonds: Job, Nature, Family. Occupation: Weaver

Voice: Creaky witch voice

Attributes [hide]

Don Tatum, Male Human Rogue 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)11 (+0) 10 (+0)14 (+2)
Skills Insight +3, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 100 gp. Chalcedony (60 gp). Eye agate (9 gp). 1 Minor magic item.


Social Check DCs


Ernest Gracey, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He tends to wear a black poncho over his likewise colored trousers and shirt, marred by chocolates. His red hair is smooth and relatively long. He is baby faced.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Sold as a small child to a necromancer, Ernest was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Ernest took refuge in the old dungeon and found the beat up hand crossbow and armor he uses now. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his sister.

Flaws: Ugly, Insomniac. Bonds: Family, Mentor, Nature. Occupation: Weaver

Voice: Strong lisp

Attributes [hide]

Ernest Gracey, Male Human Cleric 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)11 (+0) 15 (+2)14 (+2)
Skills Perception +5, Persuasion +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 100 gp.


Social Check DCs


Aldous Sherwood, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft brown waves gently in the breeze. He carries with him a set of nunchakus on his belt, each one with a emerald on the hilt. He wears his hair in dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: His parents moved while he was still in utero so he is the first generation to be born here. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he uses money and sex appeal to get what he needs

Ideals: Fighting. Flaws: Insomniac. Bonds: Rich, Attractive, Immigrant. Occupation: Fletcher

Voice: Spits words with contempt

Attributes [hide]

Aldous Sherwood, Male Human Druid 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 16 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 8 (-1)12 (+1) 16 (+3)7 (-2)
Skills Animal Handling +6, Insight +6
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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