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Advanced [show]


Frederick Kelsey, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He does not wear sleeves and tends to eschew shirts when he can avoid it, marred by chocolates. He has done his best to style his black hair to look like a famous performer. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born in the west to a Ruler, Frederick learned a great deal about his father's area of expertise. After coming to the age of reason, Frederick took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Locksmith again.

Ideals: Gifted. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Job. Occupation: Ruler

Voice: Middle-eastern accent

Attributes [hide]

Frederick Kelsey, Male Human Bard 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)10 (+0) 11 (+0)7 (-2)
Skills Deception +1, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 200 gp.


Social Check DCs


John Clayton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His chestnut hair is drawn into a tight pony tail with a butterfly scrunchie. His amber eyes dart from person to person.

Personality: He exudes charisma. He is a tour de force of persuasion. He never wears the same outfit twice, unless he absolutely has to.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He moved from fad to fad and when he turned 15 he discovered music. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Several ex partners dislike his way of doing things and want revenge; and to get a good night's sleep

Ideals: Artistic. Flaws: Disease, Insomniac. Bonds: Attractive, Poor. Occupation: Sculptor

Voice: Mumbles to self between sentences

Attributes [hide]

John Clayton, Male Human Wizard 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)7 (-2) 10 (+0)13 (+1)
Skills Investigation +1, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 gp. Pink pearl (40 gp). Golden yellow topaz (1400 gp). Golden yellow topaz (1400 gp). Jade (40 gp).


Social Check DCs


Heward Bentley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He usually wears his pastel robe and has his bow always slung over his shoulder. His long blonde hair is drawn into a two foot long braid. His otherwise smooth face is marked with small tiny scars.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He does not trust anyone and sleeps with one eye open.

History: Born to a pair of adventurers, Heward grew up listening to his father's many stories. He worked as a nervous Marshal and found it very stressful. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Flaws: Antagonistic, Insomniac, Fearful. Bonds: Adventurer, Job. Occupation: Marshal

Voice: Italian accent

Attributes [hide]

Heward Bentley, Male Human Sorcerer 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)11 (+0) 15 (+2)13 (+1)
Skills History +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 400 gp.


Social Check DCs


Cory Graeme, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears a colorful flower in his white hair. His face is covered beneath a completely black helmet.

Personality: Cory is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He always tries to repair and not replace. It was this mentality that drove him into the Armorer business.

History: He comes from a rich southern family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he is greedy

Ideals: Extrovert, Persistence. Bonds: Attractive, Rich. Occupation: Armorer

Voice: Russian accent

Attributes [hide]

Cory Graeme, Male Human Barbarian 7
Medium (5'5") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 74 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)11 (+0) 10 (+0)17 (+3)
Skills Acrobatics +5, Performance +6
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +6

Possessions: 30 pp.


Social Check DCs


Henry Rodney, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has moderate length red hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Calm and collected, he is a well trained Locksmith. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He got into the Locksmith business at a young age. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Some 7 years later his spouse died after the birth of his son. Heartbroken, Henry never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Money/treasure.

Flaws: Antagonistic. Bonds: Rich, Attractive, Job, In love. Occupation: Locksmith

Voice: Hissing voice

Attributes [hide]

Henry Rodney, Male Human Bard 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)14 (+2) 12 (+1)15 (+2)
Skills Acrobatics +3, History +4
Senses Passive Perception 11
Languages Common, Gnoll, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 60 pp. Chrysoprase (20 gp). Violet garnet (800 gp).


Social Check DCs

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