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Advanced [show]


Drogo Paxton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears tight fitting clothing which further accentuates his frame. His black hair is cut short. His hazel eyes dart from person to person.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He believes the world needs to unite to get rid of goblins once and for all.

History: He served in the navy to pay for his family's outstanding loans. After coming to the age of reason, Drogo took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying brother.

Motivation: A deep hatred of goblins.

Ideals: Athletic, Impeccable, Gifted. Bonds: Attractive, Enemies, Military. Occupation: Fisher

Voice: High pitched and raspy

Attributes [hide]

Drogo Paxton, Male Human Commoner 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)13 (+1) 15 (+2)10 (+0)
Skills Nature +3, Survival +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 3000 cp. An abacus with copper, silver and gold markers (30 gp).


Social Check DCs


Justin Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He wears a green vest and prefers grey and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries a battered glaive and tarnished hand crossbow as well. He has auburn hair. His green eyes dart from person to person to random spaces in the air.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He pushes his goals aggressively. He is also a coward if confronted.

History: Justin hails from a village terrorized by giants. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety.

Ideals: Fighting. Flaws: Ugly, Insomniac, Fearful. Bonds: Enemies. Occupation: Banker

Voice: Speaks fast with a slight lisp

Attributes [hide]

Justin Hadleigh, Male Human Ranger 8
Medium (6'0") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 46 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)19 (+4) 10 (+0)14 (+2)
Skills Arcana +7, Medicine +3
Senses Passive Perception 10
Languages Common, Terran, Gnome, Orc, Celestial
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1000 gp.


Social Check DCs


Percival Southey, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and black workpants. His shirt is white, and he wears a heavy black leather apron most of the time. He has a moderate pudge and is not very fit. He has styled his silver hair well, parting it to the right. His thin eyebrows rest above his beady blue eyes.

Personality: Percival is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Animals are drawn to him, and he is able to talk to them.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His childhood dream was to be a Armorer, but he was a colossal failure. He inherited the family business which he has now maintained for 9 years.

Motivation: Sabotage a competitor; and to be a armorer again

Ideals: Extrovert, Gifted. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Jeweler

Voice: Speaks with lips pursed

Attributes [hide]

Percival Southey, Male Human Rogue 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 15 (+2)16 (+3) 6 (-2)17 (+3)
Skills Acrobatics +1, Animal Handling +0
Senses Passive Perception 8
Languages Common, Halfling, Gnome, Infernal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 50 pp.


Social Check DCs


Henry Wentworth, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears dull grey sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longbow, just in case. His silver hair is drawn into a tight pony tail with a skull scrunchie. He wears a mask on his face.

Personality: He likes to make people angry or surprised. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Gifted from a young age, Henry studied abroad. His arcane abilities were realized during a raid on his village. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: A need for knowledge about a nearby landmark; and regain custody of his daughter

Ideals: Gifted, Justice. Flaws: Antagonistic. Bonds: Family, Adventurer. Occupation: Mayor

Voice: Scandinavian accent

Attributes [hide]

Henry Wentworth, Male Human Druid 8
Medium (5'3") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 49 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)10 (+0) 19 (+4)10 (+0)
Skills Arcana +3, Medicine +7
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156433200000

Possessions: 1500 gp.


Social Check DCs


Gerald Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears a blue shirt with thin black vertical stripes and grey pants. He has a slight overbite and is overall scrawny. His chestnut hair is knotted and matted. He wears an eyepatch.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born on a small isolated farm. His family was turned out during the war. He and his family wandered north to less war torn lands. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly, Fearful, PTSD. Bonds: Nature. Occupation: Seamstress

Voice: Speaks through clenched teeth

Attributes [hide]

Gerald Gentry, Male Human Expert 7
Medium (6'1") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 36 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)13 (+1) 13 (+1)9 (-1)
Skills History +4, Persuasion +2
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 1200 gp.


Social Check DCs

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