Clerebold Benson, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears baggy pastel pantaloons and a brown scarf. He wears a colorful flower in his auburn hair. He wears a mask on his face.
Personality: He is witty, but his monotone delivery comes off as unnerving He also is a firm believer in the manly ideal.
History: Clerebold was born with his mother's beautiful face. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: Wants to work out more often; and to prove his worth to the world
Ideals: Athletic, Joker. Flaws: Insane, Impulsive. Bonds: Attractive. Occupation: Fortune-teller
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. 1 Minor magic item.
Cory Bentham, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a brown collared shirt and violet pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. His blonde hair is cut short with large spiked bangs in the front. His fierce gray eyes like to dwell on things.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Cory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.
Motivation: Wants to open a new tavern; and he's looking for his big break
Ideals: Optimist, Fighting. Bonds: Military, Adventurer, Job. Occupation: Priest
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 400 gp. Red garnet (90 gp).
Gunter Marlee, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He is constantly adorned with expensive silk clothing, often dyed in bright green and white, and wears rings and necklaces with large, colorful gems. Beneath his clothing is a huge mess of scar tissue. His black hair is matted, messy, and big. His eyes are likewise violet.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: His father raised him in a mountain cabin. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Justice. Flaws: Ugly, Secretive. Bonds: Rich, Slave, Nature. Occupation: Shepherd
Voice: Loud with bravado
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 38 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 16 (+3) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 500 gp.
Godfrey Marston, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a fine chain shirt which he covers with tan colored cloaks and clothing. His long black hair is drawn into a two foot long braid. He wears an eyepatch.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is able to fit into much smaller and tighter spaces than normal.
History: Born in the north his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To reunite with his absent mother; and regain custody of his son
Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Poor, Family. Occupation: Ruler
Voice: Gruff and masculine
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 30 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 30000 cp. Brass mug with jade inlays (400 gp). Solid gold idol (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Anselm Watson, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing colorful clothing, dressed as a Tanner. His black hair is slicked back into a classic pompadour. His green eyes are passionate and lively.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His martial abilities were realized during a raid on his village. He has worked as a Tanner like his mother before him.
Motivation: Wants to open a new tavern.
Ideals: Gifted. Flaws: Antagonistic, Secretive. Bonds: Job. Occupation: Tanner
Voice: Sensual and smooth
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 16 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Celestial, Dwarven, Orc
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 700 gp. Jasper (70 gp). Chrysoberyl (160 gp). Brown-green garnet (160 gp). Blue sapphire (1300 gp).
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Their contribution stands as a beacon of hope for all adventurers!
