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Advanced [show]


Ernest Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He is dressed in earthy colors with a blue and violet handkerchief worn on his right side. He has a hunchback. His hair is cut close to his head. His eyes are a pleasant blue.

Personality: He has always had a great fascination with Human culture. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Expert school at a young age so that he could practice his necromantic talents. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is currently in port desperately looking for someone to get him out; and retire the richest man in the south

Ideals: Optimist, Gifted, Entrepeneur. Flaws: Ugly, Racist. Bonds: Slave. Occupation: Navigator

Voice: Indian accent

Attributes [hide]

Ernest Myerscough, Male Human Expert 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 8 (-1)8 (-1) 15 (+2)13 (+1)
Skills Medicine +4, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Peridot (80 gp). Freshwater pearl (6 gp). Black star sapphire (900 gp).


Social Check DCs


Anselm Berkeley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a pastel tunic with tan highlights, and long brown pants that bunch up around his shoes. His hair is greying and his face has many wrinkles. His eyes, though not visible through his cowl, are hazel.

Personality: He is overprotective of those who hire his services. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Anselm is combative with any and all who dare try his patience in the slightest.

History: Anselm was raised in a hard working conservative environment. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To protect his home; and he has passion for adventuring and risk

Ideals: Justice. Flaws: Racist. Bonds: Guardian, Job, Adventurer. Occupation: Interpreter

Voice: Strong lisp

Attributes [hide]

Anselm Berkeley, Male Human Cleric 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 9 (-1)11 (+0) 16 (+3)9 (-1)
Skills Nature +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 400 gp.


Social Check DCs


Jocelyn Trollope, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely green suit with brown socks and a vest with buckled shoes. His attire stands in sharp contrast to his trident, which is beautifully polished and possesses an ornate carving of a dagger on it. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: A powerful wizard made him what he is. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now spends his time doing works of charity.

Motivation: Human compassion; and money/treasure

Ideals: Philantrophist. Flaws: Antagonistic, Racist. Bonds: Rich, Mentor. Occupation: Bookbinder

Voice: Speaks with lips pursed

Attributes [hide]

Jocelyn Trollope, Male Human Paladin 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)17 (+3) 11 (+0)12 (+1)
Skills Deception +3, Perception +2
Senses Passive Perception 12
Languages Common, Orc, Ignan, Infernal
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 21000 sp. Golden yellow topaz (600 gp). Tiger eye turquoise (6 gp). Tiger eye turquoise (6 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Theodoric Coombs, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a yellow costume with the symbols of the four houses of cards on his torso. His hair is long and blonde with streaks of white, and is pulled back with small yellow clips. His beard is white, braided, and well cared for. He has a tattooed face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Animals are drawn to him, and he is able to talk to them.

History: Gifted from a young age, Theodoric studied abroad. A gifted student he started as a Mayor, but he got bored and became a Fletcher. He ran away from his former home and has been making his living as a Fletcher for the past few years.

Motivation: Find a way to reverse the transformation of his brother; and an old rival family wants him found

Ideals: Joker, Gifted. Bonds: Job, Family. Occupation: Fletcher

Voice: Speaks in third person

Attributes [hide]

Theodoric Coombs, Male Human Bard 7
Medium (5'3") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 18 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 8 (-1)14 (+2) 13 (+1)15 (+2)
Skills Athletics +6, Insight +4
Senses Passive Perception 11
Languages Common, Goblin, Dwarven
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs


Thomas Digby, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a perfectly clean shirt and pair of pants. He sports a flattop hair cut. He has a tattooed face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He pushes his goals aggressively. He is also a coward if confronted.

History: Thomas was born with his mother's beautiful face. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Layabout work with an outfit from a few towns over. Layabout work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Flaws: Disease, Fearful. Bonds: Attractive, Immigrant, Job, Adventurer. Occupation: Layabout

Voice: Scratchy, weak

Attributes [hide]

Thomas Digby, Male Human Rogue 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 34 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)11 (+0) 10 (+0)10 (+0)
Skills Nature +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 1000 gp.


Social Check DCs

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