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NPC Generator

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Advanced [show]


Patrick Harrington, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is constantly adorned with expensive silk clothing, often dyed in bright tan and black, and wears rings and necklaces with large, colorful gems. He is bald on top and has large blonde tufts of hair around his ears. His amber unseeing eyes seem to look past you.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is lazy and tries to find solutions quickly.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Cursed with lycanthropy at a very young age, Patrick has worked very hard to control his curse. He was granted psionic powers by his dying brother.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Joker, Gifted. Flaws: Ugly, Disease, Lazy. Bonds: Rich. Occupation: Mason

Voice: Uses lots of figures of speech

Attributes [hide]

Patrick Harrington, Male Human Rogue 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)15 (+2) 8 (-1)10 (+0)
Skills Arcana +4, Athletics +2
Senses Passive Perception 9
Languages Common, Goblin, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1700 sp.


Social Check DCs


Dustin Hackney, Male Human [Permalink]

Personal [hide]

Description: This man is generally well dressed albeit a few years behind the times. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. He wears a Stetson hat to cover his moderate length auburn hair. He wears crescent spectacles with a black brim.

Personality: He is witty, but his monotone delivery comes off as unnerving He also is a firm believer in the manly ideal.

History: A powerful brothel owner made him what he is. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Joker. Flaws: Impulsive. Bonds: Attractive, Rich, Mentor. Occupation: Painter

Voice: Eastern European accent

Attributes [hide]

Dustin Hackney, Male Human Commoner 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 29 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)6 (-2) 8 (-1)11 (+0)
Skills Investigation +1, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 500 gp. 1 Half-Plate. 1 Full Plate. 1 Chain shirt. 1 Banded mail.


Social Check DCs


Frederick Brandon, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is well dressed, constantly wearing a green suit, grey shirt, and violet tie. His golden hair is cut short with large spiked bangs in the front. He wears a mask on his face.

Personality: He acts crazy and hedonistic. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born at the edge of vast desert. He worked as a nervous Crown-heir and found it very stressful. He became a Crown-heir soon after.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Nature, Job. Occupation: Crown-heir

Voice: Squeaky

Attributes [hide]

Frederick Brandon, Male Human Cleric 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)12 (+1) 15 (+2)16 (+3)
Skills Animal Handling +5, Persuasion +6
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 900 gp. Star ruby (1300 gp). 1 Minor magic item.


Social Check DCs


Chad Hayes, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He dresses well, wearing white shirts, loose pants, and blazers most of the time. He keeps his silver hair in a flapper bob. He is baby faced.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He invites people to come help in his community garden.

History: He was born the only child of a wealthy merchant. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He used his abilities to travel the world and help people.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Joker, Philantrophist, Entrepeneur. Bonds: Attractive, Religious. Occupation: Mercenary

Voice: Scottish accent

Attributes [hide]

Chad Hayes, Male Human Bard 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 5 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 6 (-2)7 (-2) 17 (+3)14 (+2)
Skills Athletics +3, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp.


Social Check DCs


Dustin Gracey, Male Human [Permalink]

Personal [hide]

Description: This man wears black leather gloves, a black jacket, and tight pants. He is muscular with a powerful set of arms. He has dyed his greying red hair a little too much giving a sharp red color. His violet eyes peer out from beneath his deerstalker black hat.

Personality: He does not believe in betrayal or weakness as things to be tolerated. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in the west to a Guard, Dustin learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Guard work with an outfit from a few towns over. Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has taken up work as a Guard and fed both sides of the war false information with the goal of increasing casualties.

Motivation: His religion dominates his actions; and expand his business

Ideals: Justice. Flaws: PTSD. Bonds: Slave, Job, Religious. Occupation: Guard

Voice: Puts emphasis on the wrong words

Attributes [hide]

Dustin Gracey, Male Human Warrior 7
Medium (5'10") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 41 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 12 (+1)16 (+3) 18 (+4)9 (-1)
Skills Nature +6, Survival +7
Senses Passive Perception 14
Languages Common, Elven, Halfling, Draconic
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 700 gp. Large well-done wool tapestry (100 gp). Solid gold idol (500 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). A miniature golden chest with tiny emeralds lining the top (50 gp).


Social Check DCs

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