Heward Quinton, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'1" and is well dressed, constantly wearing a violet suit, green shirt, and brown tie. His left leg appears badly burned and disfigured. His hair is always cut to a buzz. His green eyes have a joyful gleam in them most of the time.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Heward was born in the north. At a young age he loved to build and create. His father took him hunting and taught him how to get in the mind of other creatures. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He has money and likes to spend it.
Ideals: Persistence. Flaws: Terse. Bonds: Rich, Nature. Occupation: Sculptor
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 13 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Simon Carlisle, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a tan poncho over his likewise colored trousers and shirt. He is physically well-built. His hair is golden and very short. His eyes are amber and he is always smoking a pipe.
Personality: He does not believe in betrayal or weakness as things to be tolerated. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Simon was born in the south. At a young age he loved to build and create. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortbow.
Motivation: He is compelled to act according to his religious beliefs; and his spouse's relatives view him with great suspicion
Ideals: Justice, Persistence. Bonds: Family, Adventurer, Religious. Occupation: Adventurer
Voice: Creaky witch voice
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 38 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 14 (+2) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
Possessions: 400 gp.
Raymond Shelley, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he prefers to wear grey clothing when he does not wear armor. His moppish white hair is in a traditional bowl cut. He has green eyes and a grey hat with a black feather.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born to loving parents in a slum to the east. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Doctor work with an outfit from a few towns over. Doctor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Doctor job and began his own company from there.
Motivation: He's looking for his big break.
Flaws: Terse. Bonds: Adventurer, Poor, Job. Occupation: Doctor
Voice: Low and grunting
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 38 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
Possessions: 800 gp. Gold dragon comb with red garnet eye (1300 gp). Carved bone or ivory statuette (20 gp). Jeweled anklet (2000 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (20 gp). 1 Minor magic item.
Randal Marleigh, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He prefers to wear white clothing when he does not wear armor. He has a long golden beard with little hanging trinkets. His eyes are green and he is always smoking a pipe.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born in the south, but his parents moved at a very young age to the west. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now owns his own business.
Motivation: He has a rivalry with the Church that dominates his actions; and to be a carpenter again
Ideals: Athletic. Flaws: Disease. Bonds: Job, Immigrant, Rich, Religious. Occupation: Bather
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 15 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 8 (-1) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. Pink pearl (130 gp). Amethyst (130 gp). Coral (130 gp). Tourmaline (130 gp).
Ernest Kensley, Male Human [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His skin is also unnaturally pale. His hair is white and very short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is overprotective of those who hire his services. The war was a terrible time for him, and Ernest does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: When he was but 5 years old his parents immigrated from the west. Ernest was born on a far western forest where he grew up under the tutelage of his father, an expert Fisher. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and wants to open a new tavern
Flaws: Ugly, Depressed. Bonds: Guardian, Military, Immigrant. Occupation: Fisher
Voice: Speaks with a cold
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 52 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
Possessions: 1000 sp. Alexandrite (1500 gp). Aquamarine (1500 gp). Citrine (20 gp).
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