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NPC Generator

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Advanced [show]


Patrick Perry, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is dressed in a clean grey cloak covering his clean studded leather. He has dyed his greying silver hair a little too much giving a sharp silver color. His face is scarred and worn.

Personality: Cocky and sure of himself, he believes he is the best Banker born in the past three hundred years. He also is a firm believer in the manly ideal.

History: Born in a small village he learned the ways of the warrior from his father. His childhood dream was to be a Miller, but he was a colossal failure. He has achieved small success as a Banker.

Motivation: To prove his worth to the world.

Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Immigrant, Job. Occupation: Banker

Voice: Indian accent

Attributes [hide]

Patrick Perry, Male Human Rogue 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 12 (+1)7 (-2) 15 (+2)12 (+1)
Skills Nature +0, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Trym Harley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears bulky grey painted plate armor. His hair is always cut to a buzz. He has several tiny emerald earrings on each ear.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. When he's not drinking or sleeping the drinks off, he's doing music.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sailor arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to work out more often; and he has money and likes to spend it

Ideals: Athletic, Artistic. Flaws: Antagonistic. Bonds: Rich. Occupation: Sailor

Voice: Breathy voice

Attributes [hide]

Trym Harley, Male Human Adept 6
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)13 (+1) 9 (-1)9 (-1)
Skills Arcana +4, Performance +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Gerald Hallewell, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries with him a set of bows on his belt, each one with a opal on the hilt. His head has been shaved. He tend to wears goggles to shield his eyes.

Personality: A deeply religious man he believes everything happens for a reason. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his old friends.

Ideals: Fighting. Flaws: Ugly. Bonds: Religious, Adventurer, Nature. Occupation: Banker

Voice: Pirate accent

Attributes [hide]

Gerald Hallewell, Male Human Warlock 9
Medium (5'0") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 58 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)11 (+0) 11 (+0)13 (+1)
Skills Nature +3, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 2000 gp. Gold music box (1000 gp). A roughly beaten golden orb (60 gp). Carved bone or ivory statuette (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Kimberley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears baggy brown pantaloons and a green scarf. His moppish brown hair is in a traditional bowl cut. His hazel eyes are slightly larger than normal.

Personality: He is calm most of the time but flees social interaction. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His father raised him in a mountain cabin. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spy. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He'd like to take his coworkers down a peg; and retire the richest man in the east

Ideals: Entrepeneur. Flaws: Shy, Antagonistic. Bonds: Nature, Job. Occupation: Spy

Voice: Speaks with back of mouth

Attributes [hide]

William Kimberley, Male Human Fighter 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 58 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)15 (+2) 12 (+1)13 (+1)
Skills Insight +4, Medicine +4
Senses Passive Perception 11
Languages Common, Draconic, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 20000 cp.


Social Check DCs


Frederick Norton, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His head has been shaved. His blue eyes are passionate and lively.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Flattery will make him almost putty in your hands.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Doctor father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often; and retire the richest man in the east

Ideals: Entrepeneur, Athletic. Flaws: Ugly, Selfish, Disease. Occupation: Carter

Voice: German accent

Attributes [hide]

Frederick Norton, Male Human Ranger 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)15 (+2) 13 (+1)16 (+3)
Skills Religion +4, Stealth +4
Senses Passive Perception 11
Languages Common, Terran, Celestial
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 22000 sp.


Social Check DCs

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