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NPC Generator

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Advanced [show]


Balimaar Pickering, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a simple grey robe with violet stripes complete with hood. He has no hair. His eyes are a pleasant gray.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Balimaar was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ploughman work with an outfit from a few towns over. Ploughman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 4 years.

Motivation: He wants to meet his childhood hero; and he'd like to take his coworkers down a peg

Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Job, Adventurer. Occupation: Ploughman

Voice: Sleepy voice

Attributes [hide]

Balimaar Pickering, Male Human Rogue 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 29 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 17 (+3)11 (+0) 9 (-1)13 (+1)
Skills Intimidation +3, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4

Possessions: 31000 sp. Deep blue spinel (1100 gp). 1 Minor magic item.


Social Check DCs


Ralf Copeland, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a faded coat and loose pants complete with wide-brimmed hat. His hair is greying and his face has many wrinkles. His eyes are a pleasant violet.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born in the south his family was never financially stable. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Disciplined. Flaws: Fearful. Bonds: Immigrant, Attractive, Poor. Occupation: Bowyer

Voice: Gruff and masculine

Attributes [hide]

Ralf Copeland, Male Human Cleric 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)10 (+0) 16 (+3)16 (+3)
Skills Nature +2, Persuasion +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 16000 sp.


Social Check DCs


Guy Palomarez, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears skinny pants and wears a green and violet robe with the hood down. His hair is auburn, silky, and of moderate length. His amber eyes are passionate and lively.

Personality: He is mildly Human supremacist, though he does not identify as such. He receives visions of the future at random moments

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Marshal arts, while his father instructed him in etiquette, music and courtly manner. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Rich, Enemies. Occupation: Marshal

Voice: Laughs frequently while speaking

Attributes [hide]

Guy Palomarez, Male Human Rogue 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 16 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 11 (+0)15 (+2) 7 (-2)9 (-1)
Skills Acrobatics +7, Animal Handling +1
Senses Passive Perception 8
Languages Common, Ignan, Auran
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +1

Possessions: 600 gp.


Social Check DCs


Arnold Soames, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is wearing a tight yellow one piece outfit complete with pants, hood, and a cape, and is pretty ugly. He wears his hair in dreadlocks. He tend to wears goggles to shield his eyes.

Personality: Aggressive, abrasive, and angry, Arnold embodies much of what other species detest in the Humans. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised in a white middle class family as the only child. His family was turned out during the war. He and his family wandered east to less war torn lands. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He seems to be bored by most things.

Flaws: Ugly, Antagonistic, Mundane, PTSD. Bonds: Rich. Occupation: Doctor

Voice: Sleepy voice

Attributes [hide]

Arnold Soames, Male Human Bard 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 35 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)10 (+0) 12 (+1)15 (+2)
Skills Investigation +3, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 20000 cp.


Social Check DCs


Don Conway, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He dresses well, wearing tan shirts, loose pants, and blazers most of the time. His whole body is exceptionally muscular. His auburn hair is kept up in a ponytail inside a wide-brimmed hat. His face is covered beneath a completely black helmet.

Personality: He is witty, but his monotone delivery comes off as unnerving He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Don lived on a farm with his mother, near the main road leading to a nearby town. A few years later when the south was not economically sound they moved to his current location. Due to his spouse's obsession with being a Knight they were divorced and he won custody of their son. He worked as a Dilettante, and he later adopted a second son.

Motivation: Regain custody of his son.

Ideals: Joker. Bonds: Attractive, Immigrant, Family. Occupation: Dilettante

Voice: Loud with bravado

Attributes [hide]

Don Conway, Male Human Adept 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 30 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 14 (+2)12 (+1) 14 (+2)12 (+1)
Skills Medicine +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 900 gp. Silver pearl (110 gp). Alexandrite (1100 gp). Moss agate (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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