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NPC Generator

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Advanced [show]


Lewis Huxley, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He carries with him a set of greatswords on his belt, each one with a emerald on the hilt. He has a very tight haircut. He has amber eyes and a white hat with a brown feather.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Lewis lived on a farm with his mother, near the main road leading to a nearby town. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south; and wants to raise his children well

Ideals: Fighting, Persistence, Entrepeneur. Flaws: Forgetful. Bonds: Poor, Family. Occupation: Dyer

Voice: Dark and ominous

Attributes [hide]

Lewis Huxley, Male Human Expert 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 34 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)12 (+1) 13 (+1)17 (+3)
Skills Arcana +4, Investigation +4
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 6000 sp. Moss agate (9 gp). Jet (80 gp).


Social Check DCs


Thomas Remington, Male Human [Permalink]

Personal [hide]

Description: He wears pastel leather gloves, a pastel jacket, and tight pants. He is physically well-built. He has styled his silver hair well, parting it to the right. He wears round tiny glasses practically rammed into his face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Thomas was born in the east. At a young age he loved to build and create. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well

Ideals: Joker, Persistence. Flaws: Antagonistic. Bonds: Rich, Family. Occupation: Bricklayer

Voice: Forgets to breathe while speaking

Attributes [hide]

Thomas Remington, Male Human Wizard 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)12 (+1) 12 (+1)8 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 600 gp.


Social Check DCs


Everard Tattersall, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he has the majority of his body covered in plate. He sports a long brown beard, and similarly colored long hair. He wears a mask on his face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born several months after his mother was called into army service. Through the years after Everard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Everard's mother didn't care for him much, and the feeling was mutual. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and he wants nothing more than to rejoin the army

Flaws: Antagonistic. Bonds: Guardian, Adventurer, Military. Occupation: Bather

Voice: Rolls R's

Attributes [hide]

Everard Tattersall, Male Human Druid 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)6 (-2) 12 (+1)7 (-2)
Skills Arcana +0, Intimidation +0
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 9000 cp.


Social Check DCs


Chad Gresham, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with brown colored cloaks and clothing. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a cross on it. His blonde hair is drawn into a tight pony tail with a cross scrunchie. His green eyes are passionate and lively.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is able to make almost anything out of random pieces of junk.

History: The child of eastern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He got away from his former life and has fallen to alcoholism.

Motivation: Nothing but the best is good enough for him; and he is not mentally stable, and does not behave rationally

Ideals: Gifted, Impeccable. Flaws: Addict. Bonds: Attractive, Immigrant. Occupation: Painter

Voice: Voice breaks

Attributes [hide]

Chad Gresham, Male Human Commoner 9
Medium (5'10") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points -3 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 5 (-3)14 (+2) 12 (+1)13 (+1)
Skills History +5
Senses Passive Perception 11
Languages Common, Draconic, Druidic
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Godfrey Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears violet leather gloves, a violet jacket, and tight pants. He carries a battered pickaxe and tarnished glaive as well. His golden hair and beard is wavy and long. His fair skin shows little sign of his aristocratic breeding.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He believes the world needs to unite to get rid of illithids once and for all.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Ruler arts, while his mother instructed him in etiquette, music and courtly manner. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Enemies, Rich. Occupation: Ruler

Voice: Slurs words

Attributes [hide]

Godfrey Mitchell, Male Human Commoner 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)14 (+2) 4 (-3)15 (+2)
Skills Performance +5, Stealth +2
Senses Passive Perception 7
Languages Common, Sylvan, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 100 gp. 1 Darkwood Buckler.


Social Check DCs

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