Charles Harper, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during and is in decent physical shape. His hair is chestnut, silky, and of moderate length. He has gleaming, smiling gray eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He always tries to repair and not replace. It was this mentality that drove him into the Herbalist business.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When money was particularly tight he was walking through alleys when he overheard a Herbalist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk
Ideals: Persistence. Flaws: Antagonistic. Bonds: Adventurer, Attractive, Poor. Occupation: Herbalist
Voice: Sore throat, cough
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 29 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 16 (+3) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Orc, Giant, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
John Coombs, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears rags and sports a simple walking cane. With bright black hair and a scraggly beard. His fair skin shows little sign of his aristocratic breeding.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born to a pair of adventurers, John grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shield.
Motivation: He wants to meet his childhood hero; and he's repulsed by the pc
Ideals: Athletic. Flaws: Antagonistic, Secretive. Bonds: Poor, Attractive, Adventurer. Occupation: Server
Voice: Slurs words
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 24 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 16 (+3) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 600 gp. Star rose quartz (40 gp).
Gomory Bentham, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is renowned for his bright grey suits and hats. He has dyed his greying brown hair a little too much giving a sharp brown color. His otherwise smooth face is marked with small tiny scars.
Personality: He is very quiet and rarely speaks above a whisper. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born to a pair of adventurers, Gomory grew up listening to his father's many stories. He was an athlete and attended two major summer competitions. He never won. He then took over the family business and is one of the better Mercenary for hire.
Motivation: Sabotage a competitor; and wants to work out more often
Ideals: Athletic, Opinionated. Flaws: Shy. Bonds: Adventurer, Job. Occupation: Mercenary
Voice: Speaks with a cold
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 14 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Orc, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 15000 cp.
Gunter Bentley, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears a simple black robe with grey stripes complete with hood. His white hair is cut jaggedly and amateurishly. His green eyes have a joyful gleam in them most of the time.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Gunter is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Gunter lived on a farm with his mother, near the main road leading to a nearby town. He went to a religious school and was inspired by the priests there in charitable deeds. He struck the Fletcher job and began his own company from there.
Motivation: He wants to meet his childhood hero; and to be a marshal again
Bonds: Attractive, Family, Religious, Job, Adventurer. Occupation: Fletcher
Voice: Breathy voice
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 17 (+3) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Draconic, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 200 gp. Zircon (80 gp). Red-brown spinel (70 gp). Amber (70 gp).
Arnold Watson, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a green poncho over his likewise colored trousers and shirt. He is portly but not overly obese. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His ears are large.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He comes from a rich western family. While studying, he fell in love. They married and had a son. Some 5 years later his spouse died after the birth of his son. Heartbroken, Arnold never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: Wishes to resurrect an old love.
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Rich, In love. Occupation: Knight
Voice: Rolls R's
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 8 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1 Half-Plate. 1 Chain shirt. 1 Chain shirt.
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Their contribution stands as a beacon of hope for all adventurers!
