William Blakely, Male Human [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate, and he perpetually has his bastard sword ready. His white hair is lengthy. His half smiles and amber eyes are beguiling and draw you in.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is afraid of women and trembles around them
History: Born in a small village he learned the ways of the warrior from his mother. While studying, he fell in love. They married and had a son. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wishes to resurrect an old love; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Shy. Bonds: Attractive, In love. Occupation: Locksmith
Voice: Jittery and nervous
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 69 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Druidic
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 900 gp. An abacus with copper, silver and gold markers (120 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Brass mug with jade inlays (600 gp). Gold dragon comb with red garnet eye (500 gp).
Nicholas Axton, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is dressed in a clean brown cloak covering his clean studded leather. He has a long white beard with little hanging trinkets. His green eyes are slightly larger than normal.
Personality: He can speak with the recently deceased. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born to a pair of adventurers, Nicholas grew up listening to his father's many stories. In his 14th year, his parents were killed by a goblins raid, leaving Nicholas alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero
Ideals: Athletic, Gifted, Optimist. Bonds: Adventurer, Enemies. Occupation: Weaver
Voice: Excited and jittery
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 46 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 7000 sp.
Anthony Bradly, Male Human [Permalink]
Personal [hide]
Description: An older man who wears pastel painted combat armor at almost all times, he is not a threatening figure. He keeps his golden hair in a flapper bob. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is obsessed with a lost civilization.
History: Born to a pair of adventurers, Anthony grew up listening to his mother's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now travels the world, in search of power and loot.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and obtaining odd cultural human artifacts is his passion
Ideals: Fighting. Flaws: Cynical. Bonds: Attractive, Adventurer. Occupation: Armorer
Voice: Uses sign language
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 7 (-2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Theobald Royston, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a small bristly mustache and wavy white hair. He wears large thick round spectacles.
Personality: Stoic and calm, he prefers to meditate than take action. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Born in a small village he learned the ways of the warrior from his mother. At a young age his mother died while driving off some dire rats. His father being the stubborn sort decided to stay and helped train him in longbow use. Some 9 years later his spouse died after the birth of his son. Heartbroken, Theobald never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants to get laid
Ideals: Disciplined, Optimist, Fighting. Bonds: In love, Enemies, Has a crush. Occupation: Bellfounder
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Druidic, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 100 gp.
John Heiser, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of aquamarine and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His chestnut hair is cut short with large spiked bangs in the front. His face is covered beneath a completely black helmet.
Personality: He dislikes all the random violence that takes place in the north. He is a logical person and will generally grow upset if things defy logic and science.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is greedy; and he has a rivalry with the church that dominates his actions
Ideals: Pacifist, Logical. Bonds: Rich, Religious. Occupation: Soapmaker
Voice: Smooth and feminine
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 7
Hit Points 32 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 4 (-3) | 11 (+0) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +0 / 2d4-3, Grapple +1
Possessions: 800 gp. Lapis lazuli (6 gp). Black opal (900 gp). Amber (90 gp). Blue star sapphire (900 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
