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NPC Generator

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Advanced [show]


Anselm Springfield, Male Human [Permalink]

Personal [hide]

Description: This man wears a simple burlap shirt and baggy pants. He conceals his trident with his veritable burlap sack of a shirt. He is muscular with a powerful set of arms. His black hair is slicked back into a classic pompadour. His blue eyes dart from person to person.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Like his father and his sister before him, after school he went straight into learning to become a Marshal. He became a Marshal soon after.

Motivation: Many giants want him driven away; and wants to open a new tavern

Ideals: Logical. Flaws: Disease. Bonds: Job, Enemies. Occupation: Marshal

Voice: Jittery and nervous

Attributes [hide]

Anselm Springfield, Male Human Ranger 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 17 (+3)17 (+3) 7 (-2)17 (+3)
Skills Persuasion +5, Stealth +3
Senses Passive Perception 8
Languages Common, Giant, Ignan, Elven
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1 Minor magic item.


Social Check DCs


Dean Abram, Male Human [Permalink]

Personal [hide]

Description: He wears just a tan suit. His red hair is long and unkept. He wears large thick round spectacles.

Personality: A deeply religious man he believes everything happens for a reason. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: The child of southern immigrants he idolized his mother. He found a children's book about a Human Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk; and he is compelled to act according to his religious beliefs

Flaws: Ugly. Bonds: Religious, Adventurer, Has a crush, Immigrant. Occupation: Butcher

Voice: Speaks with lips pursed

Attributes [hide]

Dean Abram, Male Human Ranger 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 13 (+1)9 (-1) 14 (+2)16 (+3)
Skills Nature +1, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp. Solid gold idol (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Large well-done wool tapestry (500 gp).


Social Check DCs


Bertram Pickering, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is generally shirtless and showing off his tattooed chest. His hair is white and curly. He wears an eyepatch.

Personality: Prone to second guessing himself, he comes off as nervous. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was raised by priests from a young age. He helped his mother out around the business and became quite the natural. He now owns his own business.

Motivation: Sabotage a competitor; and further expansion of business

Flaws: Ugly, Shy, Insane. Bonds: Job, Religious, Mentor. Occupation: Scribe

Voice: Nasally tone

Attributes [hide]

Bertram Pickering, Male Human Aristocrat 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)15 (+2) 18 (+4)13 (+1)
Skills Performance +3, Religion +4
Senses Passive Perception 14
Languages Common, Infernal, Terran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 sp.


Social Check DCs


Gunter Beitz, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He sports a flattop hair cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is calm most of the time but flees social interaction. He has a small toy that he constantly fidgets with.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Cursed with unlife at a very young age, Gunter has worked very hard to control his curse. He was granted necromantic powers by his dying sister.

Motivation: He desires power and/or immortality; and wants a kiss

Ideals: Gifted. Flaws: Shy, Addict, Disease. Occupation: Barrister

Voice: Sighs a lot, exhausted

Attributes [hide]

Gunter Beitz, Male Human Expert 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)8 (-1) 6 (-2)15 (+2)
Skills Arcana +2, Nature +2
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 60 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Bradly, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He has a moderate pudge and is not very fit. His moppish golden hair is in a traditional bowl cut. His gray eyes are passionate and lively.

Personality: Calm and collected, he is a well trained Banker. He is lazy, self-centered, vain, and jealous.

History: He was born in a small forest village. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He struck the Banker job and began his own company from there.

Motivation: He is unsatisfied with his job.

Flaws: Selfish, Antagonistic. Bonds: Attractive, Job, Nature. Occupation: Banker

Voice: Old Prospector

Attributes [hide]

Guy Bradly, Male Human Druid 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)16 (+3) 13 (+1)9 (-1)
Skills History +5, Stealth +2
Senses Passive Perception 11
Languages Common, Gnoll, Draconic, Auran
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 600 gp.


Social Check DCs

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