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NPC Generator

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Advanced [show]


William Brady, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a green shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. Beneath his clothing is a huge mess of scar tissue. His silver hair is smooth and relatively long. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is extraordinarily eccentric. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has never given up on his poetry dream.

Motivation: He is currently in port desperately looking for someone to get him out; and he is not mentally stable, and does not behave rationally

Ideals: Joker, Artistic. Flaws: Insane. Bonds: Slave, Mentor. Occupation: Spy

Voice: Spits words with contempt

Attributes [hide]

William Brady, Male Human Rogue 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)16 (+3) 17 (+3)12 (+1)
Skills Animal Handling +5, Nature +5
Senses Passive Perception 13
Languages Common, Terran, Goblin, Giant
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 40 pp.


Social Check DCs


Richard Cooper, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a green collared shirt and black pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His fierce brown eyes like to dwell on things.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in the east to a Knight, Richard learned a great deal about his father's area of expertise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has been a successful dealer in antiques buying low and selling high.

Motivation: Doesn't want to be a Knight and was forced into it by his family; and to reunite with his old friends

Ideals: Logical, Entrepeneur. Bonds: Job, Adventurer, Family. Occupation: Knight

Voice: French accent

Attributes [hide]

Richard Cooper, Male Human Monk 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 10 (+0)15 (+2) 9 (-1)14 (+2)
Skills Persuasion +4, Religion +4
Senses Passive Perception 9
Languages Common, Gnoll, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 200 gp. 1 Average lock. 1 Simple lock.


Social Check DCs


Ralf Southey, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light yellow in addition to tight pants. He carries with him a set of longbows, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He has brown hair. His face is covered beneath a completely black helmet.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. When he's not drinking or sleeping the drinks off, he's doing painting.

History: He was born the only child of a wealthy merchant. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Architect they were divorced and he won custody of their daughter. He worked as a Bounty Hunter, and he later adopted a second daughter.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Fighting, Optimist, Artistic, Entrepeneur. Bonds: Family. Occupation: Bounty Hunter

Voice: Jamaican accent

Attributes [hide]

Ralf Southey, Male Human Expert 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 18 (+4)12 (+1) 15 (+2)9 (-1)
Skills Investigation +3, Survival +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1300 sp. Red garnet (110 gp). White pearl (110 gp).


Social Check DCs


Raymond Anderton, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He is wearing colorful clothing, dressed as a Barber. His whole body is exceptionally muscular. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. This green eyed northerner is not easily forgotten.

Personality: He can speak with the recently deceased. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born at the edge of vast island. Raymond liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To get a good night's sleep; and an old rival family wants him found

Ideals: Gifted, Philantrophist. Flaws: Insomniac. Bonds: Immigrant, Nature, Family. Occupation: Barber

Voice: Mousy voice

Attributes [hide]

Raymond Anderton, Male Human Cleric 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)11 (+0) 17 (+3)11 (+0)
Skills History +2, Intimidation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 100 gp.


Social Check DCs


Raymond Kendal, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He wears a black costume with the symbols of the four houses of cards on his torso. He has done his best to style his brown hair to look like a famous performer. His brown eyes lackadaisically let the world flow into them.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He is able to make almost anything out of random pieces of junk.

History: Born to a pair of adventurers, Raymond grew up listening to his mother's many stories. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To protect his home; and he's looking for his big break

Ideals: Artistic, Gifted. Bonds: Adventurer, In love, Guardian. Occupation: Spy

Voice: Speaks with a cold

Attributes [hide]

Raymond Kendal, Male Human Aristocrat 6
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 27 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)9 (-1) 14 (+2)17 (+3)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 300 gp. Golden yellow topaz (1000 gp). Lapis lazuli (14 gp).


Social Check DCs

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