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NPC Generator

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Advanced [show]


Aldous Mori, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears very tight pants and wife beaters, though occasionally he sports a pastel coat. He is bald on top and has large silver tufts of hair around his ears. His fierce gray eyes like to dwell on things.

Personality: He never swears and excessively uses polite adverbs when speaking. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Aldous was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He made a point of taking high paying jobs and getting most of it up front. Since then, he has sought to make the best of life.

Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend

Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Has a crush, Adventurer. Occupation: Herbalist

Voice: Soothing and warm

Attributes [hide]

Aldous Mori, Male Human Rogue 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 12 (+1)13 (+1) 14 (+2)14 (+2)
Skills Deception +5, Insight +5
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3

Possessions: 3000 sp. 1 Minor magic item.


Social Check DCs


Randal Law, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is dressed in a clean brown cloak covering his clean studded leather. His brown hair is still thick. He has gleaming, smiling violet eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Randal hails from a village terrorized by dire rats. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting dire rats, the young Randal began to lead the lost caravan. Since then, he has sought to make the best of life.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it.

Ideals: Disciplined, Optimist, Entrepeneur. Flaws: Ugly. Bonds: Enemies. Occupation: Shipwright

Voice: Shortens vowels

Attributes [hide]

Randal Law, Male Human Aristocrat 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)12 (+1) 12 (+1)11 (+0)
Skills Intimidation +3, Performance +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Hunter Kensley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear black clothing when he does not wear armor. His silver hair is singed and shortened. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is able to fit into much smaller and tighter spaces than normal.

History: Born to a Crown-heir, his mother struggled to pay the bills. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was granted arcane powers by his dying brother.

Motivation: Sabotage a competitor; and he feels the way he acts is they only way to get by in the world

Ideals: Optimist, Gifted, Impeccable. Flaws: Ugly. Bonds: Poor, Job. Occupation: Roofer

Voice: Uses lots of figures of speech

Attributes [hide]

Hunter Kensley, Male Human Expert 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)15 (+2) 13 (+1)17 (+3)
Skills History +5, Religion +5
Senses Passive Perception 11
Languages Common, Celestial, Druidic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 1000 sp. Freshwater pearl (13 gp). Obsidian (13 gp). Jasper (70 gp). Obsidian (13 gp).


Social Check DCs


Gerald Camden, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has no hair. He has several tiny ruby earrings on each ear.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is lazy, self-centered, vain, and jealous.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Map Maker arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he is greedy

Flaws: Ugly, Antagonistic, Selfish. Bonds: Rich. Occupation: Map Maker

Voice: Forgets to breathe while speaking

Attributes [hide]

Gerald Camden, Male Human Barbarian 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 6 (-2)13 (+1) 12 (+1)15 (+2)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Richard Atherton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white hair is styled in orderly dreadlocks. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: Richard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Richard was born the youngest of three triplets. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Richard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Nothing but the best is good enough for him.

Ideals: Fighting, Athletic, Impeccable. Flaws: Ugly. Bonds: Family. Occupation: Tailor

Voice: Speaks with back of mouth

Attributes [hide]

Richard Atherton, Male Human Cleric 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 12 (+1)7 (-2) 15 (+2)17 (+3)
Skills Arcana +0, Sleight of Hand +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 2000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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