Lance Barclay, Male Human [Permalink]
Personal [hide]
Description: He wears a black armored body suit, with a simple brown line shooting up and back down. His skin is fair and his fingers are delicate and long. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His blue eyes dart from person to person to random spaces in the air.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He always tries to repair and not replace. It was this mentality that drove him into the Armorer business.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Armorer. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He's repulsed by the PC; and he'd like to take his coworkers down a peg
Ideals: Persistence. Flaws: Antagonistic. Bonds: Adventurer, Job. Occupation: Armorer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 8 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 8 (-1) | 16 (+3) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Infernal, Sylvan, Celestial
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 500 gp. 1 Minor magic item.
Richard Hackney, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears a wide-brimmed hat to hide his balding. He has gleaming, smiling violet eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born several months after his father was called into army service. He helped his father out around the business and became quite the natural. He has drifted from career to career and currently works as a Farmer.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he'd like to take his coworkers down a peg
Ideals: Justice. Flaws: Fearful, Greedy. Bonds: Military, Job. Occupation: Farmer
Voice: Rolls R's
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 400 gp.
Ralf Clive, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears skinny pants and wears a white and brown robe with the hood down. His brown hair is knotted and matted. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He would rather hide behind his crafts than deal with other people.
History: Ralf was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He has had some formal poetry training, and achieved minor success. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to open a new tavern; and to end his boredom
Ideals: Disciplined, Artistic. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Sailor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 3 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 7 (-2) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 1 Silk rope.
Everard Ryley, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He is portly but not overly obese. His red hair is drawn into a tight pony tail with a card scrunchie. His brown eyes dart from person to person to random spaces in the air.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born to a pair of adventurers, Everard grew up listening to his mother's many stories. Through the years after Everard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Everard's mother didn't care for him much, and the feeling was mutual. He has dedicated himself to building a better village for his children.
Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark
Ideals: Logical. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Soapmaker
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 27 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 12 (+1) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 100 gp. Silver-plated steel longsword with jet jewel in hilt (800 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp). Jeweled anklet (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp).
Rolf Tatum, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise brown.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born in the north to a Stylist, Rolf learned a great deal about his father's area of expertise. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To prove his worth to the world; and he has money and likes to spend it
Ideals: Philantrophist. Flaws: Antagonistic, Impulsive. Bonds: Rich, Job, Attractive. Occupation: Stylist
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 1000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
