Roger Compton, Male Human [Permalink]
Personal [hide]
Description: A 5'0" northern man, he wears a violet costume with the symbols of death on his torso. He has a chestnut handlebar mustache and slicked back chestnut hair. His violet eyes are passionate and lively.
Personality: Cocky and sure of himself, he believes he is the best Beggar born in the past three hundred years. He also has developed a complete distrust of the Bricklayer profession.
History: He was born on a small isolated farm. When Roger reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He tends to his Beggar job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern; and wishes to resurrect an old love
Bonds: Job, Nature, Military, In love. Occupation: Beggar
Voice: Relaxed voice
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 6 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 9 (-1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 1 |
Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.
Godfrey Dalton, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He wears skinny pants and wears a tan and white robe with the hood down. He wears a colorful flower in his auburn hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: This man loves painting and to teach people painting more than just about anything. A true patriot, Godfrey would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Godfrey was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Priest. He left for the east, certain he would find work there.
Motivation: His religion dominates his actions; and he wants nothing more than to rejoin the army
Ideals: Artistic. Bonds: Attractive, Military, Religious, Immigrant. Occupation: Priest
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 15 (+2) | 8 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp.
Geoffrey Blackwood, Male Human [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination, and he perpetually has his glaive ready. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Geoffrey is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Geoffrey enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: His parents moved while he was still in utero so he is the first generation to be born here. He struck it rich when he found rare goods in large quantities. He left for the north, certain he would find work there.
Motivation: He is greedy.
Ideals: Fighting, Extrovert. Flaws: Hedonist. Bonds: Immigrant, Rich. Occupation: Stableman
Voice: Soft and mumbly
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 22 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 4000 sp. 1 Masterwork manacles. 1 Average lock. 1 Masterwork Thieves’ tools. 1 Average lock.
Godfrey Tyndall, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. His chestnut hair is braided into rings. His ears are large.
Personality: He is fixated on the number 88. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He never wears the same outfit twice, unless he absolutely has to.
History: Godfrey hails from a village terrorized by gnolls. He has had some formal dancing training, and achieved minor success. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he is not mentally stable, and does not behave rationally
Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Enemies. Occupation: Miller
Voice: Mousy voice
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 15 (+2) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Goblin, Undercommon, Auran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Fire opal pendant on a fine gold chain (400 gp). 3 Tanglefoot bags.
Simon Atterton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears dull red sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed morningstar, just in case. He has golden hair. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He believes the world needs to unite to get rid of dire rats once and for all.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mason arts, while his father instructed him in etiquette, music and courtly manner. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Revenge; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Addict, Mundane. Bonds: Enemies, Rich. Occupation: Mason
Voice: Nasally tone
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 29 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 1000 gp. White opal (1000 gp). Deep blue spinel (1600 gp). Fiery yellow corundum (1000 gp). Rhodochrosite (12 gp). Freshwater pearl (12 gp).
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Their contribution stands as a beacon of hope for all adventurers!
