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Advanced [show]


Roland Home, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears very tight pants and wife beaters, though occasionally he sports a black coat. His red hair is drawn into a tight pony tail with a butterfly scrunchie. His face is scarred and worn.

Personality: A deeply religious man he believes everything happens for a reason. He is a great chef.

History: Born to a pair of adventurers, Roland grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. During his travels, Roland and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Roland discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Roland fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Meet up once more with his childhood friend.

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Religious, Adventurer. Occupation: Weaver

Voice: Rolls R's

Attributes [hide]

Roland Home, Male Human Wizard 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 15 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)11 (+0) 17 (+3)12 (+1)
Skills Athletics +6, Intimidation +4
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 2000 sp.


Social Check DCs


Trym Allerton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'2" and very much looks the part of a Fortune-teller. His golden hair is cut short. He has blue eyes.

Personality: Calm and collected, he is a well trained Fortune-teller. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in a small village he learned the ways of the warrior from his mother. After coming to the age of reason, Trym took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero.

Ideals: Fighting, Gifted. Bonds: Job, Adventurer. Occupation: Fortune-teller

Voice: Farmer accent

Attributes [hide]

Trym Allerton, Male Human Warlock 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)14 (+2) 10 (+0)13 (+1)
Skills History +4
Senses Passive Perception 10
Languages Common, Ignan, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 20000 cp. Red-brown spinel (130 gp). Golden pearl (130 gp).


Social Check DCs


Diggory Allerton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is generally well dressed albeit a few years behind the times, and a wedding ring on his left hand. His golden hair is kept up in a ponytail inside a deerstalker hat. His blue eyes peer out from beneath his deerstalker tan hat.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: His parents moved while he was still in utero so he is the first generation to be born here. He found a children's book about a Human Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scimitar.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Joker. Bonds: Attractive, In love, Adventurer, Immigrant. Occupation: Map Maker

Voice: Farmer accent

Attributes [hide]

Diggory Allerton, Male Human Cleric 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)11 (+0) 13 (+1)16 (+3)
Skills History +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 100 gp. Golden yellow topaz (300 gp).


Social Check DCs


Justin Springfield, Male Human [Permalink]

Personal [hide]

Description: An older man who wears loose pants and a collared shirt complete with sweater beneath his coat, he is not a threatening figure. His hair is always cut to a buzz. His violet eyes dart from person to person to random spaces in the air.

Personality: He is extraordinarily eccentric. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born a particularly ugly child, much to the horror of his parents. He helped his mother out around the business and became quite the natural. He then took over the family business and is one of the better Layabout for hire.

Motivation: Wants to raise his children well.

Flaws: Insane, Ugly. Bonds: Family, Job. Occupation: Layabout

Voice: Sensual and smooth

Attributes [hide]

Justin Springfield, Male Human Sorcerer 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 6 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)6 (-2) 11 (+0)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Alexandre Rutherford, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears tight fighting clothing, which leaves very little to the imagination. He has a long red beard with little hanging trinkets. He tend to wears goggles to shield his eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. A true patriot, Alexandre would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Alexandre hails from a village terrorized by gnolls. Cursed with lycanthropy at a very young age, Alexandre has worked very hard to control his curse. He has worked as a Guard like his father before him.

Motivation: To be a Knight again; and sabotage a competitor

Ideals: Fighting. Flaws: Disease. Bonds: Job, Military, Enemies. Occupation: Guard

Voice: Low and grunting

Attributes [hide]

Alexandre Rutherford, Male Human Druid 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)11 (+0) 11 (+0)15 (+2)
Skills Insight +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 100 gp. Chrysoprase (80 gp). Rhodochrosite (11 gp). 2 Holy water.


Social Check DCs

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