Geoffrey Stafford, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears a fine chain shirt which he covers with pastel colored cloaks and clothing. He is tall, broad shouldered and powerfully built. His brown hair is styled in orderly dreadlocks. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He plays an instrument quite well.
History: When he was but 3 years old his parents immigrated from the south. He moved from fad to fad and when he turned 15 he discovered music. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Ideals: Artistic. Flaws: Ugly, Disease, Depressed. Bonds: Immigrant. Occupation: Bellfounder
Voice: Smooth and feminine
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 41 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 19 (+4) | 14 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Giant, Gnome
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: Just what you see.
Randal Budd, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He sports a flattop hair cut. He wears large thick round spectacles.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has a small toy that he constantly fidgets with.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Randal fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often.
Ideals: Fighting, Athletic, Philantrophist, Artistic. Flaws: Addict. Bonds: Mentor. Occupation: Blacksmith
Voice: Italian accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 43 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 400 gp.
Gerard Mitchell, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a black tunic with red highlights, and long blue pants that bunch up around his shoes. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are violet.
Personality: He has always had a great fascination with Human culture. Animals are drawn to him, and he is able to talk to them.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He made a point of taking high paying jobs and getting most of it up front. He struck the Carpenter job and began his own company from there.
Motivation: Wants to open a new tavern; and doesn't want to be a carpenter and was forced into it by his family
Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Adventurer, Job, Family. Occupation: Carpenter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 14 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 200 gp. 4 Holy water. 3 Smokesticks.
Ernest Eastoft, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His brown hair is greasy and uncared for. His amber eyes dart from person to person to random spaces in the air.
Personality: Ernest is depressed about a lot of things. He tends to be a nihilist. He also is a firm believer in the manly ideal.
History: He was raised in a white middle class family as the only child. A gypsy cursed him at a young age, leading to his ugly appearance. He now mingles about in high society.
Motivation: He feels kind of lost in life; and to find somewhere to settle down
Flaws: Ugly, Depressed, Impulsive, Mundane. Bonds: Rich. Occupation: Sailor
Voice: pre-pubescent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 31 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 14 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 15
Languages Common, Druidic, Orc
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 2 | 1 |
Possessions: 70000 cp. Cloth of gold vestments (30 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (50 gp). Carved bone or ivory statuette (50 gp). Embroidered and bejeweled glove (1000 gp).
Trey Paxton, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'9" and is generally well dressed albeit a few years behind the times. His right hand appears badly burned and disfigured. He wears his silver hair up. He wears crescent spectacles with a black brim.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born several months after his father was called into army service. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Barkeep soon after.
Motivation: Further expansion of business.
Bonds: Attractive, Job, Rich, Military. Occupation: Barkeep
Voice: Gruff and masculine
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 26 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
