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NPC Generator

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Advanced [show]


Dean Badger, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears his hair in dreadlocks. He tend to wears goggles to shield his eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When money was particularly tight he was walking through alleys when he overheard a Sage hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a Sage soon after.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Gifted. Flaws: Selfish. Bonds: Poor, Immigrant, Job. Occupation: Sage

Voice: Sleepy voice

Attributes [hide]

Dean Badger, Male Human Ranger 7
Medium (5'11") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 44 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)16 (+3) 9 (-1)11 (+0)
Skills Athletics +4, Performance +3
Senses Passive Perception 9
Languages Common, Aquan, Giant, Gnome
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Moss agate (11 gp). Red garnet (90 gp). Violet garnet (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norman Trollope, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a tight fitting green shirt and pants. With bright black hair and a scraggly beard. His violet eyes peer out from beneath his top green hat.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born blind and as such lacked many opportunities for work. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He moves from town to town, unable to find a place to settle.

Motivation: Retire the richest man in the south; and his spouse's relatives view him with great suspicion

Ideals: Disciplined, Entrepeneur. Flaws: Disease. Bonds: Family, Immigrant. Occupation: Fletcher

Voice: Mumbles to self between sentences

Attributes [hide]

Norman Trollope, Male Human Commoner 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 27 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)14 (+2) 11 (+0)15 (+2)
Skills Investigation +5, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Druidic, Gnome
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 300 gp. Malachite (12 gp). Sardonyx (60 gp). Chalcedony (60 gp). Blue sapphire (600 gp).


Social Check DCs


Peter Kitchur, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears baggy grey pantaloons and a green scarf. His red hair is matted, messy, and big. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born at the edge of vast mountains. There was a wharf not far from home where he often wandered off to fish. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic, Justice. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Spy

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Peter Kitchur, Male Human Adept 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)9 (-1) 13 (+1)13 (+1)
Skills Insight +4, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 300 gp. Black star sapphire (400 gp). Moss agate (14 gp). Obsidian (14 gp). Chrysoprase (20 gp).


Social Check DCs


Odo Birkenhead, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His chestnut hair is braided into rings. His green eyes dart from person to person to random spaces in the air.

Personality: Confrontational and typically high on some drug or another. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was raised in a mountains tribe. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is greedy.

Ideals: Optimist. Flaws: Addict. Bonds: Rich, Nature, Religious. Occupation: Butcher

Voice: Booming voice

Attributes [hide]

Odo Birkenhead, Male Human Warlock 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)6 (-2) 11 (+0)11 (+0)
Skills Deception +2, Stealth +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp.


Social Check DCs


Kody Berkeley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear black pants and tee shirts. His black hair is still thick. His eyes are green and catlike.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He got into the Locksmith business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.

Motivation: Sabotage a competitor; and he is greedy

Flaws: Emotional. Bonds: Rich, Job, Adventurer. Occupation: Locksmith

Voice: Stutters

Attributes [hide]

Kody Berkeley, Male Human Adept 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)10 (+0) 11 (+0)13 (+1)
Skills Religion +2, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 10 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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