John Graham, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he has a large black mantle and cape that has been intricately interwoven into his green robe. He has a long brown beard with little hanging trinkets. His amber eyes are passionate and lively.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He is the product a well kept family trust fund and as such has never really known need. His mother took him hunting and taught him how to get in the mind of other creatures. He ran away from his former home and has been making his living as a Engraver for the past few years.
Motivation: He is terrified, and will act out of fear; and balancing his hectic life and new engraver responsibilities is difficult
Ideals: Philantrophist. Flaws: Fearful. Bonds: Job, Rich, Nature. Occupation: Engraver
Voice: Irish accent
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 33 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 12 (+1) | 13 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: 400 gp.
Don Stratford, Male Human [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries with him a set of shortspears, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His hair is cut close to his head. His face is covered beneath a completely black helmet.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born to a pair of adventurers, Don grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.
Motivation: Meet up once more with his childhood friend; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Adventurer. Occupation: Fletcher
Voice: Sore throat, cough
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 19 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 |
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Lance Easton, Male Human [Permalink]
Personal [hide]
Description: An older man who wears clothing that is held on in multiple layers but all of it is in poor condition, he is not a threatening figure. His white hair is drawn into a tight pony tail with a clover scrunchie. His hazel eyes are slightly larger than normal.
Personality: This man loves dancing and to teach people dancing more than just about anything. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Lance was born the youngest of three triplets. Lance abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has never given up on his dancing dream.
Motivation: To reunite with his old friends; and an old rival family wants him found
Ideals: Artistic. Flaws: Insane. Bonds: Poor, Adventurer, Family. Occupation: Beggar
Voice: Sounds elderly
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Norman Bradly, Male Human [Permalink]
Personal [hide]
Description: He wears a green shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. His white hair is unkempt and raggedy. His eyes are blue.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has a habit of throwing himself into exceedingly dangerous situations.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When money was particularly tight he was walking through alleys when he overheard a Miller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and to prove his worth to the world
Ideals: Optimist. Flaws: Ugly, Impulsive. Bonds: Poor, Military. Occupation: Miller
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 28 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 16 (+3) | 8 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 2d4-3, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 100 gp. Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Fire opal pendant on a fine gold chain (1300 gp). Silver comb with moonstones (100 gp).
Don Palomarez, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. He carries a battered monstrous two handed axe and tarnished halberd as well. He has a very tight haircut. He wears round tiny glasses practically rammed into his face.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is obsessed with finding treasure.
History: Born in the east to a Carpenter, Don learned a great deal about his mother's area of expertise. He made a point of taking high paying jobs and getting most of it up front. He struck the Carpenter job and began his own company from there.
Motivation: To reunite with his old friends; and he'd like to take his coworkers down a peg
Ideals: Fighting, Opinionated. Bonds: Attractive, Adventurer, Job. Occupation: Carpenter
Voice: Soft and mumbly
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 37 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 9 (-1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 27000 sp. Brass mug with jade inlays (400 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
