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NPC Generator

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Advanced [show]


Arnold Stansfield, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Beneath his clothing is a huge mess of scar tissue. His white hair is cut jaggedly and amateurishly. He wears a mask on his face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He believes the world needs to unite to get rid of brigands once and for all.

History: He was born in the west, but his parents moved at a very young age to the north. Arnold was born on a far western island where he grew up under the tutelage of his mother, an expert Glassblower. Days after completing his studies, news broke out that his hometown was attacked by brigands. Arnold was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it.

Flaws: Antagonistic. Bonds: Poor, Slave, Enemies, Immigrant. Occupation: Glassblower

Voice: Sensual and smooth

Attributes [hide]

Arnold Stansfield, Male Human Rogue 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 17 (+3)16 (+3) 15 (+2)8 (-1)
Skills Sleight of Hand +2, Survival +4
Senses Passive Perception 12
Languages Common, Terran, Draconic, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Jade (70 gp). Lapis lazuli (15 gp). Deep blue spinel (700 gp).


Social Check DCs


Rolf Brady, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he sports red clothing, slightly heavier than average wear. He has done his best to style his blonde hair to look like a famous performer. His violet eyes peer out from beneath his wide-brimmed red hat.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is able to make almost anything out of random pieces of junk.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels the way he acts is they only way to get by in the world; and he is greedy

Ideals: Gifted, Impeccable. Bonds: Attractive, Rich, Military. Occupation: Bather

Voice: Breathy voice

Attributes [hide]

Rolf Brady, Male Human Adept 8
Medium (6'2") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 52 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)15 (+2) 14 (+2)9 (-1)
Skills Acrobatics +4, Intimidation +2
Senses Passive Perception 12
Languages Common, Halfling, Orc
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 11000 sp. 1 Minor magic item.


Social Check DCs


Richard Reed, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears suspenders and green workpants. His shirt is blue, and he wears a heavy green leather apron most of the time. His hair is red and curly. His fierce gray eyes like to dwell on things.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He got into the Merchant business at a young age. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting dire rats, the young Richard began to lead the lost caravan. He ran away from his former home and has been making his living as a Merchant for the past few years.

Motivation: His spouse's relatives view him with great suspicion; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Entrepeneur. Bonds: Job, Adventurer, Enemies, Family. Occupation: Merchant

Voice: Smooth and feminine

Attributes [hide]

Richard Reed, Male Human Sorcerer 6
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 5 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 7 (-2)16 (+3) 15 (+2)7 (-2)
Skills Deception +1, Medicine +5
Senses Passive Perception 12
Languages Common, Abyssal, Auran, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146653000

Possessions: 100 gp. Iolite (40 gp).


Social Check DCs


Roger Fulton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'8". He wears a tan collared shirt and black pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His red hair is cut short. He tend to wears goggles to shield his eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He works hard and plays hard.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Roger took refuge in the ruined castle and found the beat up sickle and armor he uses now. He now owns his own business.

Motivation: Wants a kiss; and to settle down with his crush

Flaws: Hedonist. Bonds: Job, Religious, Nature, Has a crush. Occupation: Knight

Voice: Hard of hearing, loud

Attributes [hide]

Roger Fulton, Male Human Aristocrat 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)11 (+0) 10 (+0)13 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Ernest Riley, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He sports a flattop hair cut. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Ernest was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. By chance he met his sister recently and the two have been together since.

Motivation: Doesn't want to be a Stableman and was forced into it by his family.

Flaws: Addict, Emotional. Bonds: Attractive, Family. Occupation: Stableman

Voice: Prounounces S like Z

Attributes [hide]

Ernest Riley, Male Human Adept 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 11 (+0)13 (+1) 16 (+3)14 (+2)
Skills Animal Handling +5, Athletics +6
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 18000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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