John Woods, Male Human [Permalink]
Personal [hide]
Description: He wears a green coat over a white low-cut shirt, and a Stetson hat upon his head. He carries with him a set of bows, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His hair is long and golden with streaks of black, and is pulled back with small green clips. His beard is black, braided, and well cared for. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: His parents moved while he was still in utero so he is the first generation to be born here. His divine abilities were realized during a raid on his village. He left for the east, certain he would find work there.
Motivation: To settle down with his crush; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Addict, Sensitive. Bonds: Immigrant. Occupation: Tanner
Voice: Posh accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 25 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 16 (+3) | 17 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Orc
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 9000 sp. 4 Smokesticks. 1 Everburning torch.
Kody Kitchur, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears baggy tan pantaloons and a white scarf. His red hair, when down, is lengthy. He wears a mask on his face.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born in a small plains village. Kody liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.
Motivation: Wants a kiss; and a need for knowledge about a nearby landmark
Flaws: Insomniac, Disease. Bonds: Adventurer, Nature, Has a crush. Occupation: Cook
Voice: Soft and melodious
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 41 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 14 (+2) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Orc, Undercommon
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +6
Possessions: 50000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dustin Hallewell, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His chestnut hair is braided into rings. His eyes are gray.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was always a brilliant, if unscrupulous mind. A gypsy cursed him at a young age, leading to his ugly appearance. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Logical. Flaws: Ugly, Secretive, Shy, Insane. Occupation: Slave Trader
Voice: Russian accent
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 14 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 15 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Auran, Druidic
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 1000 sp. Violet garnet (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Raymond Dudley, Male Human [Permalink]
Personal [hide]
Description: A 5'3" southern man, he dresses in collared shirts and wears a proper scarf over his head. He has shaved his head bald. His hazel unseeing eyes seem to look past you.
Personality: Eccentric and domineering, Raymond will drive conversation. He does not believe in violence as a means to an end. He is a dedicated Performer but believes his peers are too gung-ho.
History: Born in the south his family was never financially stable. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Raymond fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and human compassion
Ideals: Extrovert, Pacifist, Fighting. Flaws: Disease. Bonds: Poor. Occupation: Performer
Voice: Old thin voice
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Gerald Kenley, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He has a very tight haircut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is harsh and unforgiving.
History: Gerald was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Soapmaker work with an outfit from a few towns over. Soapmaker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.
Motivation: Balancing his hectic life and new Soapmaker responsibilities is difficult; and sabotage a competitor
Flaws: Insane, Antagonistic. Bonds: Job. Occupation: Soapmaker
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 49 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 10 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
Possessions: 200 gp. Aquamarine (1300 gp). Star rose quartz (30 gp). Aquamarine (1300 gp).
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