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Advanced [show]


Guy Fulton, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries with him a set of glaives on his belt, each one with a opal on the hilt. His chestnut hair is cut short. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is obsessed with a lost civilization.

History: He served in the navy to pay for his family's outstanding loans. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He got away from his former life and has fallen to alcoholism.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Fighting, Disciplined. Flaws: Addict. Bonds: Adventurer, Military. Occupation: Masseuse

Voice: High pitched, excited

Attributes [hide]

Guy Fulton, Male Human Wizard 6
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 33 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)9 (-1) 13 (+1)10 (+0)
Skills Animal Handling +4, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Jasper (60 gp). Alexandrite (400 gp). Red spinel (120 gp).


Social Check DCs


Kyle Pickering, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his long chestnut hair kept up in a rat tail. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: A skeptical and narcissistic man, Kyle's first love is himself. His second love is also himself. Flattery will make him almost putty in your hands.

History: Born to a pair of adventurers, Kyle grew up listening to his father's many stories. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Nothing but the best is good enough for him; and to reunite with his old friends

Ideals: Impeccable. Flaws: Selfish. Bonds: Attractive, Adventurer, Rich. Occupation: Engraver

Voice: Jamaican accent

Attributes [hide]

Kyle Pickering, Male Human Wizard 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 10 (+0)17 (+3) 13 (+1)12 (+1)
Skills Animal Handling +4
Senses Passive Perception 11
Languages Common, Giant, Gnoll, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443210000

Possessions: Old masterpiece painting (600 gp). Brass mug with jade inlays (400 gp). Embroidered silk and velvet mantle with numerous moonstones (700 gp). Fire opal pendant on a fine gold chain (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Miles Wellington, Male Human [Permalink]

Personal [hide]

Description: He wears just a grey suit. He carries with him a set of bastard swords on his belt, each one with a emerald on the hilt. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His gray eyes dart from person to person to random spaces in the air.

Personality: Miles wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born to loving parents in a slum to the north. After coming to the age of reason, Miles took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Miles fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and human compassion

Ideals: Fighting, Disciplined, Gifted. Flaws: Racist. Bonds: Poor. Occupation: Stylist

Voice: Hissing voice

Attributes [hide]

Miles Wellington, Male Human Adept 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)6 (-2) 18 (+4)10 (+0)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14320000

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Heward Snape, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs and is in decent physical shape. He has done his best to style his silver hair to look like a famous performer. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He has a massive crush on the younger sibling of the Soapmaker who has hired him part-time. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Sold as a small child to a necromancer, Heward was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has had some formal painting training, and achieved minor success. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Artistic. Bonds: Poor, Has a crush, Adventurer, Mentor. Occupation: Soapmaker

Voice: Speaks in third person

Attributes [hide]

Heward Snape, Male Human Warrior 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 60 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 14 (+2)15 (+2) 5 (-3)13 (+1)
Skills Investigation +5, Nature +5
Senses Passive Perception 7
Languages Common, Aquan, Infernal
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2

Possessions: 5000 sp.


Social Check DCs


Raymond Clapham, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft green waves gently in the breeze, and carries spears. His hair is black, silky, and of moderate length. His fierce gray eyes like to dwell on things.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. From his teen years he was always beautiful and desirable, so people have always doted on him. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Fighting, Joker. Flaws: Disease. Bonds: Rich, Attractive. Occupation: Assassin

Voice: Italian accent

Attributes [hide]

Raymond Clapham, Male Human Druid 8
Medium (5'10") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 35 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)17 (+3) 15 (+2)17 (+3)
Skills Animal Handling +5, Persuasion +6
Senses Passive Perception 12
Languages Common, Druidic, Terran, Auran
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643320

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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