Kyle Law, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'9" and is well dressed, but even with his fine clothing he looks run-down. He has golden hair. He wears a mask on his face.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Kyle lived on a farm with his mother, near the main road leading to a nearby town. His parents enrolled him in a Monk school at a young age so that he could practice his divine talents. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.
Motivation: He feels kind of lost in life; and he desires power and/or immortality
Ideals: Philantrophist, Gifted. Flaws: Depressed. Bonds: Family, Adventurer. Occupation: Bowyer
Voice: Can't modulate volume
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 28 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
John Thorpe, Male Human [Permalink]
Personal [hide]
Description: He wears a blue vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his blue boots flare out at the collars. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a card on it. He has wavy silver hair. He is baby faced.
Personality: Cocky and sure of himself, he believes he is the best Performer born in the past three hundred years. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Born to a Actor, his father struggled to pay the bills. From his teen years he was always beautiful and desirable, so people have always doted on him. He has drifted from career to career and currently works as a Performer.
Motivation: Meet up once more with his childhood friend; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Bonds: Job, Poor, Attractive, Adventurer. Occupation: Performer
Voice: Speaks in third person
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 35 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp.
Chad Barclay, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, brown, dusty cloak. He has a slight overbite and is overall scrawny. His blonde hair is styled in orderly dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Chad wants to be seen as a stoic, levelheaded, noble Bard, so he tries to act the part. He does a good job, for the most part... He is harsh and unforgiving.
History: A powerful slaver made him what he is. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's looking for his big break; and to reunite with his old friends
Ideals: Disciplined. Flaws: Antagonistic. Bonds: Mentor, Military, Adventurer. Occupation: Guard
Voice: High pitched and raspy
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 25 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: Deep blue spinel (1300 gp).
Nicholas Van Es, Male Human [Permalink]
Personal [hide]
Description: This southern man wears suspenders and white workpants. His shirt is red, and he wears a heavy white leather apron most of the time. His clothes are grease stained in places. His chestnut hair is still thick. His gray eyes are slightly larger than normal.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Nicholas was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He left for the south, certain he would find work there.
Motivation: Wants to work out more often; and to settle down with his crush
Ideals: Athletic, Justice. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Server
Voice: Stutters
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 20 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 14 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 16000 cp.
Balimaar Gentry, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a small bristly mustache and wavy white hair. He wears crescent spectacles with a black brim.
Personality: He has a massive crush on the younger sibling of the Knight who has hired him part-time. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born to a pair of adventurers, Balimaar grew up listening to his mother's many stories. He dropped out of school before completing his studies. He has gone from town to town working and never settling down anywhere, but has fallen for a local Masseuse. He hasn't told them the truth, but wants to settle down with them.
Motivation: Marry his sister to traveling adventurers; and he wants to get laid
Ideals: Optimist, Logical. Bonds: Has a crush, Adventurer, Family. Occupation: Knight
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 5 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 7 (-2) | 14 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Sylvan, Infernal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 |
Possessions: 500 gp.
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Their contribution stands as a beacon of hope for all adventurers!
