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NPC Generator

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Advanced [show]


Anselm Watson, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear blue pants and tee shirts. His hair is black and very short. His blue eyes are slightly larger than normal.

Personality: Abrasive and pushy, he has a hard time making friends. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He comes from a rich southern family. He moved from fad to fad and when he turned 15 he discovered music. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: A strong sense of loyalty to Human people; and he's repulsed by the pc

Ideals: Opinionated, Artistic. Flaws: Antagonistic, Racist. Bonds: Rich. Occupation: Cook

Voice: American accent

Attributes [hide]

Anselm Watson, Male Human Warrior 7
Medium (5'7") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 64 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)14 (+2) 14 (+2)14 (+2)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 12
Languages Common, Giant, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: Jeweled anklet (1000 gp). Fire opal pendant on a fine gold chain (2400 gp).


Social Check DCs


Odo Elton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a simple burlap shirt and baggy pants. He conceals his shortspear with his veritable burlap sack of a shirt. He sports a long red beard, and similarly colored long hair. His brown eyes dart from person to person to random spaces in the air.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is able to fit into much smaller and tighter spaces than normal.

History: He was raised in a white middle class family as the only child. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He was granted druidic powers by his dying brother.

Motivation: To find somewhere to settle down; and to end his boredom

Ideals: Gifted. Flaws: Sensitive, Insane, Mundane. Occupation: Bricklayer

Voice: Cold and demanding tone

Attributes [hide]

Odo Elton, Male Human Commoner 6
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 34 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 16 (+3)16 (+3) 10 (+0)12 (+1)
Skills Medicine +3, Stealth +3
Senses Passive Perception 10
Languages Common, Infernal, Goblin, Gnoll
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Blythe, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a worn and beaten armor. His brown hair is cut short. He wears crescent spectacles with a black brim.

Personality: Balimaar wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... As long as the job gets done he does not care how it got done.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was granted necromantic powers by his dying sister.

Motivation: He seems to be bored by most things; and he feels threatened by others

Ideals: Disciplined, Professionalism, Gifted. Flaws: Fearful, Mundane. Occupation: Dilettante

Voice: Smooth and feminine

Attributes [hide]

Balimaar Blythe, Male Human Monk 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 15 (+2)11 (+0) 8 (-1)13 (+1)
Skills Arcana +2, Athletics -1
Senses Passive Perception 9
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1

Possessions: 5000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


John Langdon, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing a long, grey, dusty cloak. He wears his golden hair up in a very large beehive style do. His eyes are blue and beady.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born to a pair of adventurers, John grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He desires power and/or immortality; and to clean up the streets

Ideals: Optimist, Persistence. Flaws: Ugly. Bonds: Enemies, Adventurer, Guardian. Occupation: Engraver

Voice: Raspy

Attributes [hide]

John Langdon, Male Human Monk 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)17 (+3) 9 (-1)13 (+1)
Skills Acrobatics +3, Investigation +6
Senses Passive Perception 9
Languages Common, Elven, Dwarven, Goblin
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +6

Possessions: 600 gp. Blue quartz (14 gp).


Social Check DCs


Miles Mitchell, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is an epitome of beauty. He wears his chestnut hair up in a very large beehive style do. His eyes, though not visible through his cowl, are hazel.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He has chosen to use the inheritance that was left to him frivolously. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.

Motivation: Someone believes him a fraud.

Bonds: Rich, Attractive, Enemies, Adventurer, Religious. Occupation: Performer

Voice: Complex vocabulary, royal

Attributes [hide]

Miles Mitchell, Male Human Rogue 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)11 (+0) 12 (+1)15 (+2)
Skills Religion +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 20 pp.


Social Check DCs

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