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Advanced [show]


Bertram Lindsey, Male Human [Permalink]

Personal [hide]

Description: He typically wears brown cloth garments or leather armor. He is physically well-built. His hair is cut close to his head. His face is covered beneath a completely black helmet.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. The war was a terrible time for him, and Bertram does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Bertram hails from a village terrorized by illithids. In his 11th year, his parents were killed by a illithids raid, leaving Bertram alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He feels kind of lost in life.

Flaws: Depressed. Bonds: Job, Military, Enemies. Occupation: Courier

Voice: Excited and jittery

Attributes [hide]

Bertram Lindsey, Male Human Commoner 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 26 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)11 (+0) 11 (+0)14 (+2)
Skills Insight +3, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 700 gp.


Social Check DCs


Frederick Bradshaw, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a fancy white suit. His red hair and beard is wavy and long. He is very pretty but has cold, dead eyes.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He also hits on women, regardless of circumstances.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His family was turned out during the war. He and his family wandered north to less war torn lands. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has a crush on the local Spy; and he would like to get married and retire

Ideals: Athletic, Artistic. Flaws: Disease, PTSD. Bonds: Attractive, Has a crush. Occupation: Butcher

Voice: Sore throat, cough

Attributes [hide]

Frederick Bradshaw, Male Human Ranger 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 16 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 9 (-1)15 (+2) 14 (+2)14 (+2)
Skills Athletics +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Ignan, Auran
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Warwick, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He wears a tan shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them, and his gloved hand is found clutching a flail. His chestnut hair has been sun bleached extensively. His eyes are hazel and catlike.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.

Motivation: Further expansion of business; and balancing his hectic life and new baker responsibilities is difficult

Flaws: Shy. Bonds: Religious, Debt, Adventurer, Job. Occupation: Baker

Voice: Can't modulate volume

Attributes [hide]

Randal Warwick, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)13 (+1) 18 (+4)12 (+1)
Skills Nature +3, Persuasion +3
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. Fire opal pendant on a fine gold chain (700 gp).


Social Check DCs


Percival Sharps, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears his silver hair down. His ears are large.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born in the north to a Detective, Percival learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has been saving his money to try and buy his brother's freedom.

Motivation: Marry his brother to traveling adventurers.

Flaws: Ugly, Impulsive. Bonds: Poor, Family, Job. Occupation: Detective

Voice: pre-pubescent

Attributes [hide]

Percival Sharps, Male Human Aristocrat 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 27 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 9 (-1)14 (+2) 14 (+2)14 (+2)
Skills Arcana +5, Medicine +5
Senses Passive Perception 12
Languages Common, Celestial, Dwarven
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Miles Hampton, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright brown suits and hats, and he perpetually has his flail ready. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His fierce hazel eyes like to dwell on things.

Personality: Confrontational and typically high on some drug or another. He receives visions of the future at random moments

History: Gifted from a young age, Miles studied abroad. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Fighting, Gifted, Persistence. Flaws: Addict, Fearful. Bonds: Adventurer. Occupation: Architect

Voice: Speaks in third person

Attributes [hide]

Miles Hampton, Male Human Barbarian 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 62 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 16 (+3)15 (+2) 14 (+2)16 (+3)
Skills Acrobatics +6, Survival +5
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +5

Possessions: 110 pp.


Social Check DCs

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