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NPC Generator

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Advanced [show]


Drogo Palomarez, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His chestnut hair and beard is wavy and long. His half smiles and green eyes are beguiling and draw you in.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Apothecary work with an outfit from a few towns over. Apothecary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Apothecary.

Motivation: He is unsatisfied with his job; and he is terrified, and will act out of fear

Ideals: Artistic, Logical. Flaws: Fearful. Bonds: Attractive, Job. Occupation: Apothecary

Voice: Deep voice with rolling R's

Attributes [hide]

Drogo Palomarez, Male Human Monk 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)13 (+1) 16 (+3)10 (+0)
Skills Persuasion +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Adelard Staurheim, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a weathered and beat up set of banded mail beneath an oversized red coat. He has a long brown beard with little hanging trinkets. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is witty, but his monotone delivery comes off as unnerving He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was raised in a white middle class family as the only child. He worked as a nervous Bounty Hunter and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To find somewhere to settle down.

Ideals: Joker. Flaws: Mundane. Bonds: Job. Occupation: Bounty Hunter

Voice: Draws out vowels

Attributes [hide]

Adelard Staurheim, Male Human Warrior 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)13 (+1) 12 (+1)12 (+1)
Skills History +3, Medicine +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 8000 cp.


Social Check DCs


Aldous Morley, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears his brown hair up in a very large beehive style do. His violet eyes are slightly larger than normal.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He takes great joy in being the best Mortician in town.

History: He was always a brilliant, if unscrupulous mind. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Further expansion of business.

Ideals: Impeccable, Logical. Flaws: Ugly, Insane. Bonds: Rich, Job. Occupation: Mortician

Voice: Prounounces S like Z

Attributes [hide]

Aldous Morley, Male Human Commoner 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 25 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)16 (+3) 14 (+2)18 (+4)
Skills Medicine +5, Nature +6
Senses Passive Perception 12
Languages Common, Undercommon, Celestial, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adam Enfield, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears loose pants and a collared shirt complete with sweater beneath his coat. His brown hair, when down, is lengthy. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He never swears and excessively uses polite adverbs when speaking. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in the north to a Brewer, Adam learned a great deal about his mother's area of expertise. His parents enrolled him in a Wizard school at a young age so that he could practice his necromantic talents. He has achieved small success as a Brewer.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Athletic, Optimist, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Brewer

Voice: Strong lisp

Attributes [hide]

Adam Enfield, Male Human Wizard 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 15 (+2)8 (-1) 7 (-2)13 (+1)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 8
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Lance Bentham, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His long white hair is drawn into a two foot long braid. His brown eyes dart from person to person.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Flattery will make him almost putty in your hands.

History: Born in the north to a Sculptor, Lance learned a great deal about his mother's area of expertise. His childhood dream was to be a Locksmith, but he was a colossal failure. He has drifted from career to career and currently works as a Sculptor.

Motivation: Wants to open a new tavern.

Ideals: Fighting, Athletic. Flaws: Ugly, Selfish. Bonds: Job. Occupation: Sculptor

Voice: Old thin voice

Attributes [hide]

Lance Bentham, Male Human Adept 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 29 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 15 (+2)14 (+2) 13 (+1)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Ignan, Aquan
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 600 gp. Jade (80 gp). Chrysoberyl (80 gp).


Social Check DCs

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