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NPC Generator

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Advanced [show]


John Ryley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear yellow clothing when he does not wear armor. His blonde hair is lengthy. He wears crescent spectacles with a black brim.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is frequently practicing swordplay.

History: John was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When John reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He's since become an addict/alcoholic.

Motivation: Wants a kiss; and he's in love

Flaws: Addict. Bonds: Attractive, Military, Poor, Has a crush. Occupation: Butcher

Voice: Speaks with back of mouth

Attributes [hide]

John Ryley, Male Human Commoner 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)12 (+1) 15 (+2)10 (+0)
Skills Animal Handling +4, Performance +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Theodoric Blakeley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a well pressed and immaculate suit (or dress). He wears a top hat to cover his moderate length brown hair. His violet eyes lackadaisically let the world flow into them.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a poor family in the city he treasured whatever gifts he got. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better world.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Joker. Flaws: Selfish. Bonds: Poor, Adventurer, Job. Occupation: Miller

Voice: Speaks with lips pursed

Attributes [hide]

Theodoric Blakeley, Male Human Barbarian 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 20 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)13 (+1) 15 (+2)17 (+3)
Skills Athletics +3, Performance +5
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +5

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Bertram Eastoft, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears silk and lounges about seductively. His auburn hair is heavily combed to the left. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is very quiet and rarely speaks above a whisper. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Bertram was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dilettante work with an outfit from a few towns over. Dilettante work suited him well, and with each successful project, he earned more gold and more respect from his peers. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and to protect his home

Flaws: Shy. Bonds: Attractive, Job, Adventurer, Guardian. Occupation: Dilettante

Voice: Dutch accent

Attributes [hide]

Bertram Eastoft, Male Human Rogue 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 9 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 7 (-2)9 (-1) 9 (-1)16 (+3)
Skills Investigation +1, Persuasion +5
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 21000 cp. 1 Minor magic item.


Social Check DCs


Nicholas Hastings, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and typically wears black cloth garments or leather armor. He keeps his white hair in a flapper bob. He is very pretty but has cold, dead eyes.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is an amazing painter.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Brilliant and gifted he never wanted to apply himself. He has since lost track of the people in his past.

Motivation: To unite with his sister; and find a way to reverse the transformation of his sister

Ideals: Gifted. Bonds: Attractive, Enemies, Rich, Family. Occupation: Soapmaker

Voice: Breathy voice

Attributes [hide]

Nicholas Hastings, Male Human Ranger 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 46 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 16 (+3)14 (+2) 9 (-1)12 (+1)
Skills Perception +2, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Aquan, Undercommon
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raymond Marley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'2". He wears tattered old clothes, and his gloved hand is found clutching a hand crossbow. His auburn hair is matted, messy, and big. His eyes are a pleasant hazel.

Personality: Eccentric and domineering, Raymond will drive conversation. He pushes his goals aggressively. He is also a coward if confronted.

History: He is a Hag in disguise. He made a point of taking high paying jobs and getting most of it up front. He's also a talented Bellfounder, but doesn't like to broadcast it.

Motivation: A need for knowledge about a nearby landmark; and wants to open a new tavern

Ideals: Extrovert. Flaws: Ugly, Fearful. Bonds: Adventurer, Job. Occupation: Slave Trader

Voice: Mousy voice

Attributes [hide]

Raymond Marley, Male Human Adept 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)7 (-2) 6 (-2)11 (+0)
Skills Arcana +1, Athletics +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Onyx (40 gp). Amber (130 gp). Violet garnet (300 gp). Smoky quartz (40 gp).


Social Check DCs

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