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NPC Generator

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Advanced [show]


Ernest Easton, Male Human [Permalink]

Personal [hide]

Description: A 6'5" southern man, he wears a lot of dark rich colors, with gold accents. He has wavy black hair. He wears large thick round spectacles.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He plays an instrument quite well.

History: When he was but 7 years old his parents immigrated from the south. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He was granted divine powers by his dying brother.

Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage

Ideals: Artistic, Gifted. Bonds: Attractive, Family, Immigrant. Occupation: Mason

Voice: Creaky witch voice

Attributes [hide]

Ernest Easton, Male Human Paladin 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 15 (+2)10 (+0) 12 (+1)12 (+1)
Skills Arcana +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 2200 sp. Old masterpiece painting (800 gp). Solid gold idol (900 gp). Eyepatch with mock eye of sapphire and moonstone (800 gp).


Social Check DCs


Geoffrey Lincoln, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears grey painted combat armor at almost all times. His long white hair is drawn into a two foot long braid. His face is covered beneath a completely black helmet.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was raised by priests from a young age. Like his mother and his brother before him, after school he went straight into learning to become a Shepherd. He now owns his own business.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Gifted. Bonds: Job, Religious, Mentor. Occupation: Shepherd

Voice: Smoker's lung

Attributes [hide]

Geoffrey Lincoln, Male Human Expert 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 23 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)11 (+0) 15 (+2)12 (+1)
Skills Perception +5, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 500 gp. Rock crystal (30 gp). Malachite (6 gp). Coral (110 gp). Fire opal (800 gp).


Social Check DCs


Dustin Tickle, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male has the majority of his body covered in plate. He is tall, broad shouldered and powerfully built. He sports a flattop hair cut. His fierce hazel eyes like to dwell on things.

Personality: Stoic and calm, he prefers to meditate than take action. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: A powerful necromancer made him what he is. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: Obtaining odd cultural Human artifacts is his passion; and money/treasure

Ideals: Disciplined. Bonds: Adventurer, Mentor, Rich. Occupation: Stableman

Voice: Middle-eastern accent

Attributes [hide]

Dustin Tickle, Male Human Warlock 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 18 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 6 (-2)10 (+0) 11 (+0)12 (+1)
Skills Arcana +3, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 1 Minor magic item.


Social Check DCs


Hugh Dalton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He wears dark leathers with embroidery. He has a hunchback. His white hair is heavily combed to the left. He has several tiny aquamarine earrings on each ear.

Personality: He has a massive crush on the younger sibling of the Banker who has hired him part-time. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Hugh was born the youngest of three triplets. Hugh liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage.

Flaws: Ugly. Bonds: Rich, Has a crush, Family, Nature. Occupation: Banker

Voice: Indian accent

Attributes [hide]

Hugh Dalton, Male Human Expert 10
Medium (5'11") Human, Neutral Good (CR 10)
Armor Class 11
Hit Points 69 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)11 (+0) 15 (+2)15 (+2)
Skills Insight +6, Persuasion +6
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2

Possessions: 190 pp. Iolite (60 gp). Rhodochrosite (16 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Hadley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears skinny pants and wears a green and pastel robe with the hood down. He has a long red beard with little hanging trinkets. He wears an eyepatch.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He served in the navy to pay for his family's outstanding loans. He found a children's book about a Human Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Military. Occupation: Blacksmith

Voice: Slurs words

Attributes [hide]

Wymar Hadley, Male Human Adept 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)13 (+1) 11 (+0)14 (+2)
Skills Arcana +4, History +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 10 pp. Azurite (7 gp). Amethyst (40 gp). Lapis lazuli (7 gp). Carnelian (20 gp).


Social Check DCs

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