Bertram Graeme, Male Human [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he wears long strands of sapphire and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His red hair is braided into rings. He has gleaming, smiling hazel eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it.
Ideals: Opinionated. Flaws: Disease, Insomniac. Bonds: Rich, Slave. Occupation: Layabout
Voice: Soothing and warm
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Infernal, Gnome
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp. Chrysoprase (50 gp). Black pearl (500 gp).
Drogo Gracey, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel. His attire stands in sharp contrast to his halberd, which is beautifully polished and possesses an ornate carving of a clover on it. With bright golden hair and a scraggly beard. His half smiles and blue eyes are beguiling and draw you in.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When Drogo reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. After a long history of fighting, Drogo and his spouse have recently divorced.
Motivation: He seems to be bored by most things; and to end his boredom
Ideals: Justice. Flaws: Antagonistic, Mundane. Bonds: Attractive, Military. Occupation: Apothecary
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 44 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 18 (+4) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 30000 cp.
Frederick Fidget, Male Human [Permalink]
Personal [hide]
Description: He wears a grey armored body suit, with a simple blue line shooting up and back down. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his brown hair up. He tend to wears goggles to shield his eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Frederick lived on a farm with his mother, near the main road leading to a nearby town. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has since lost track of the people in his past.
Motivation: Wants to raise his children well; and an old rival family wants him found
Ideals: Philantrophist, Logical. Bonds: Attractive, Family. Occupation: Unemployed
Voice: Mousy voice
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 33 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 15 (+2) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Finely wrought small gold bracelet (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bernard Wheatley, Male Human [Permalink]
Personal [hide]
Description: He typically wears brown cloth garments or leather armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair, when down, is lengthy. His brown eyes have a joyful gleam in them most of the time.
Personality: He never swears and excessively uses polite adverbs when speaking. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Bernard was raised in a hard working conservative environment. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.
Motivation: He wants to meet his childhood hero.
Ideals: Optimist. Bonds: Attractive, Adventurer, Job. Occupation: Cartwright
Voice: Squeaky
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 300 gp. Brass mug with jade inlays (300 gp). 1 Minor magic item.
John Ainsworth, Male Human [Permalink]
Personal [hide]
Description: This man likes to wear ponchos typically of a light brown in addition to tight pants. He is muscular with a powerful set of arms. His tied-back hair is red. He has a tattooed face.
Personality: Abrasive and pushy, he has a hard time making friends. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Gifted from a young age, John studied abroad. Through the years after John was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. John's father didn't care for him much, and the feeling was mutual. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Antagonistic, Hedonist, Secretive. Bonds: Adventurer. Occupation: Mercenary
Voice: Rolls R's
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 10 (+0) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 200 gp.
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