Lance Compton, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He has a moderate pudge and is not very fit. His white hair is lengthy. His blue eyes have a joyful gleam in them most of the time.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born several months after his father was called into army service. Lance abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.
Motivation: He doesn't get along with people that don't share his tastes; and a need for knowledge about a nearby landmark
Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Adventurer, Military. Occupation: Bowyer
Voice: Squeaky
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 9 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 16 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Auran, Ignan, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 3 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Good lock. 1 Small steel mirror.
Lewis Moreno, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He usually wears his pastel robe and has his shortspear always slung over his shoulder. His long silver hair is drawn into a two foot long braid. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is obsessed with finding treasure.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Lewis was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Lewis's father didn't care for him much, and the feeling was mutual. He's since become an addict/alcoholic.
Motivation: He wants to meet his childhood hero.
Flaws: Addict, Antagonistic. Bonds: Poor, Nature, Adventurer. Occupation: Locksmith
Voice: Sounds elderly
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 27 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 500 gp. Rose (60 gp). Citrine (60 gp). Citrine (60 gp).
Patrick Enfield, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He has auburn hair. His violet eyes dart from person to person.
Personality: He is fixated on the number 44. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He served in the navy to pay for his family's outstanding loans. A few years later when the south was not economically sound they moved to his current location. He left for the west, certain he would find work there.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Entrepeneur. Flaws: Ugly, Insane. Bonds: Military, Immigrant. Occupation: Guard
Voice: Timid voice
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 32 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 15 (+2) | 15 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Abyssal, Orc
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 11000 sp.
Bertram Ryland, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He wears a brown armored body suit, with a simple white line shooting up and back down, and his gloved hand is found clutching a lance. His silver hair is cut jaggedly and amateurishly. He has gleaming, smiling green eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. When he's not drinking or sleeping the drinks off, he's doing painting.
History: Born to a pair of adventurers, Bertram grew up listening to his father's many stories. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has dedicated himself to building a better village for his children.
Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break
Ideals: Impeccable, Artistic. Flaws: Racist. Bonds: Adventurer. Occupation: Painter
Voice: Thin and wheezing
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 38 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 11 (+0) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: 700 gp. 1 Minor magic item.
Wymar Burton, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'1". He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. His golden hair is long and unkept. His violet eyes are passionate and lively.
Personality: While he acts the brute, he is far gentler than he would appear. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Wymar lived on a farm with his mother, near the main road leading to a nearby town. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage
Ideals: Fighting, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Miner
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 14 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 11 (+0) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 |
Possessions: 800 gp.
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Their contribution stands as a beacon of hope for all adventurers!