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NPC Generator

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Advanced [show]


Chad Heiser, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'2" and dresses in tan turtlenecks beneath a grey coat with green slacks. His head has been shaved. His ears are large.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He comes from a rich northern family. As a young adult he joined a group advocating for an improvement in Human conditions. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his old friends.

Flaws: Ugly, Racist. Bonds: Adventurer, Slave, Rich. Occupation: Cook

Voice: Pronounces O like U

Attributes [hide]

Chad Heiser, Male Human Wizard 9
Medium (6'2") Human, Neutral Good (CR 9)
Armor Class 9
Hit Points 33 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 10 (+0)15 (+2) 10 (+0)12 (+1)
Skills Deception +4, Investigation +5
Senses Passive Perception 10
Languages Common, Halfling, Elven
Attacks Melee +3 / 3d4+0, Ranged +2 / 3d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444321

Possessions: 16000 sp. Peridot (60 gp). Hematite (4 gp). Bloodstone (60 gp). Alexandrite (500 gp). Rich purple corundum (1100 gp). Chalcedony (60 gp).


Social Check DCs


Richard Oakley, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large brown jacket, and carries halberds. His brown hair is smooth and relatively long. This green eyed easterner is not easily forgotten.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He also has developed a complete distrust of the Fletcher profession.

History: He was born to loving parents in a slum to the east. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Justice. Bonds: Job, Poor. Occupation: Spy

Voice: Scottish accent

Attributes [hide]

Richard Oakley, Male Human Wizard 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)13 (+1) 17 (+3)13 (+1)
Skills Persuasion +4, Religion +4
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 400 gp. Rose (60 gp).


Social Check DCs


Dean Reid, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His skin is fair and his fingers are delicate and long. His hair is blonde and curly. His eyes are likewise gray. His teeth are white and perfect.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is skeptical of what others tell him and is slow to trust.

History: The child of a Shepherd, who enjoyed hunting, Dean was taken on many hunting expeditions. After coming to the age of reason, Dean took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Human compassion; and a strong sense of loyalty to human people

Ideals: Gifted. Flaws: Racist, Shy. Bonds: Attractive, Nature. Occupation: Blacksmith

Voice: Low and grunting

Attributes [hide]

Dean Reid, Male Human Rogue 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)7 (-2) 16 (+3)12 (+1)
Skills History +0, Investigation +0
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Tim Brandon, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a weathered and beat up set of banded mail beneath an oversized black coat. His hair is long and blonde with streaks of chestnut, and is pulled back with small black clips. His beard is chestnut, braided, and well cared for. His gray eyes peer out from beneath his deerstalker black hat.

Personality: This man loves music and to teach people music more than just about anything. Flattery will make him almost putty in your hands.

History: Tim was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Stylist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has never given up on his music dream.

Motivation: He is not mentally stable, and does not behave rationally; and he has a crush on the local jeweler

Ideals: Artistic. Flaws: Insane, Selfish. Bonds: Poor. Occupation: Stylist

Voice: Laughs frequently while speaking

Attributes [hide]

Tim Brandon, Male Human Monk 7
Medium (6'4") Human, Lawful Good (CR 7)
Armor Class 14
Hit Points 44 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 14 (+2)14 (+2) 11 (+0)15 (+2)
Skills Stealth +7
Senses Passive Perception 10
Languages Common, Sylvan, Aquan
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs


Arnold Marlee, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He tends to wear a white poncho over his likewise colored trousers and shirt. He has wavy black hair. His eyes are likewise amber.

Personality: Cocky and sure of himself, he believes he is the best Apothecary born in the past three hundred years. He would rather hide behind his crafts than deal with other people.

History: He is the product a well kept family trust fund and as such has never really known need. He worked as a nervous Apothecary and found it very stressful. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Job, Rich. Occupation: Apothecary

Voice: Jittery and nervous

Attributes [hide]

Arnold Marlee, Male Human Cleric 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)16 (+3) 5 (-3)16 (+3)
Skills Deception +5
Senses Passive Perception 7
Languages Common, Celestial, Abyssal, Infernal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 7000 sp.


Social Check DCs

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