Gerard Tatum, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he dresses like a well dressed Architect does. He wears a broad hat to cover his moderate length auburn hair. His violet eyes dart from person to person.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He believes the world needs to unite to get rid of orcs once and for all.
History: Gerard was raised in a hard working conservative environment. Gerard was born on a far southern island where he grew up under the tutelage of his father, an expert Architect. Since then, he has sought to make the best of life.
Motivation: Wishes to resurrect an old love; and he'd like to take his coworkers down a peg
Ideals: Optimist. Bonds: Job, Enemies, Immigrant, In love. Occupation: Architect
Voice: Raspy
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 7 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 6 (-2) | 8 (-1) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
Nicholas Browning, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a tan tunic with blue highlights, and long black pants that bunch up around his shoes. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is lazy and tries to find solutions quickly.
History: He was born in the south, but his parents moved at a very young age to the north. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better village for his children.
Motivation: He wants to meet his childhood hero.
Flaws: Ugly, Insomniac, Lazy. Bonds: Guardian, Immigrant, Adventurer. Occupation: Interpreter
Voice: Boston accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 9000 cp. Bloodstone (50 gp). 4 Tanglefoot bags. 4 Alchemist’s fire.
Theodoric Kendall, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is physically well-built. He has shaved his head bald. His eyes, though not visible through his cowl, are blue.
Personality: Always inclined to offer people food he seems plenty friendly. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was raised in a white middle class family as the only child. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has since lost track of the people in his past.
Motivation: Find a way to reverse the transformation of his brother.
Ideals: Philantrophist. Flaws: Mundane. Bonds: Family, Immigrant. Occupation: Jeweler
Voice: Hollow voice
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 49 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 18 (+4) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Elven, Giant, Aquan, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 700 gp.
Wymar Dalton, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. He has a moderate pudge and is not very fit. With bright brown hair and a scraggly beard. This amber eyed northerner is not easily forgotten.
Personality: He loves telling others what to do and how they should feel about things. He plays an instrument quite well.
History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His religion dominates his actions.
Ideals: Opinionated, Artistic. Flaws: Ugly. Bonds: Poor, Religious, Mentor. Occupation: Weaver
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 18 (+4) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Ignan, Terran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 7000 cp. Alexandrite (900 gp).
Hugh Barlow, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears skinny pants and wears a black and tan robe with the hood down. His auburn hair is lengthy and is close to two feet long. His fierce blue eyes like to dwell on things.
Personality: He can speak with the recently deceased. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Sold as a small child to a brothel owner, Hugh was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend
Ideals: Athletic, Gifted. Flaws: Forgetful. Bonds: Mentor, Adventurer. Occupation: Tailor
Voice: Uses sign language
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 28 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 16 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Sylvan, Druidic, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp.
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