Patrick Hackney, Male Human [Permalink]
Personal [hide]
Description: A 5'2" western man, he wears tattered old clothes. His head has been shaved. He wears a mask on his face.
Personality: Patrick is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was raised in a white middle class family as the only child. A few years later when the north was not economically sound they moved to his current location. He left for the west, certain he would find work there.
Motivation: He is content; and he wants nothing more than to rejoin the army
Ideals: Extrovert. Flaws: Ugly, Mundane. Bonds: Military, Immigrant. Occupation: Map Maker
Voice: Uses sign language
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 68 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 16 (+3) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +4
Possessions: 600 gp. Alexandrite (1000 gp). Zircon (80 gp). 1 Minor magic item.
Trym Marston, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears suspenders and grey workpants. His shirt is yellow, and he wears a heavy grey leather apron most of the time. His golden hair is smooth and relatively long. His eyes, though not visible through his cowl, are green.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is used to getting what he wants. In part because he is a meticulous planner.
History: His mother raised him in a mountain cabin. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.
Motivation: He is currently in port desperately looking for someone to get him out; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Professionalism. Bonds: Nature, Rich, Slave. Occupation: Butcher
Voice: Loud with bravado
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 11 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 11 (+0) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Draconic, Druidic, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Zircon (70 gp). Coral (50 gp). Aquamarine (300 gp). Eye agate (9 gp). 1 Minor magic item.
Shane Copeland, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright blue suits and hats. His attire stands in sharp contrast to his trident, which is beautifully polished and possesses an ornate carving of a card on it. With a patchy white beard and wild white hair. His brown eyes have a joyful gleam in them most of the time.
Personality: He is happy with his job as a Spice Merchant. He turns his eye from what people do, preferring to live and let live. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Shane was raised in a hard working conservative environment. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has gone from town to town working and never settling down anywhere, but has fallen for a local Mason. He hasn't told them the truth, but wants to settle down with them.
Motivation: Sabotage a competitor.
Ideals: Entrepeneur. Bonds: Job, In love, Has a crush. Occupation: Spice Merchant
Voice: Sleepy voice
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 14 (+2) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Undercommon, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 100 gp.
Arnold Tattersall, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light blue in addition to tight pants. He carries with him a set of greatswords on his belt, each one with a ruby on the hilt. His silver hair is lengthy and is close to two feet long. His eyes are green.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born into a rich family. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He used his abilities to travel the world and help people.
Motivation: He is wracked by social anxiety; and money/treasure
Ideals: Fighting, Philantrophist. Flaws: Ugly, Fearful. Bonds: Rich, Adventurer. Occupation: Dyer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. Black opal (1200 gp).
Balimaar Denholm, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a red coat over a yellow low-cut shirt, and a broad hat upon his head. His auburn hair is unkempt and raggedy. His thin eyebrows rest above his beady hazel eyes.
Personality: He is overprotective of those who hire his services. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered painting. Now he works as a painting tutor during his time off.
Motivation: To share knowledge with the world; and to clean up the streets
Ideals: Logical, Artistic. Flaws: Ugly. Bonds: Poor, Guardian. Occupation: Animal Trainer
Voice: Speaks in third person
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: Just what you see.
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